// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_CurveExists.h" #ifdef CONTROLRIG_RigUnit_CurveExists_generated_h #error "RigUnit_CurveExists.generated.h already included, missing '#pragma once' in RigUnit_CurveExists.h" #endif #define CONTROLRIG_RigUnit_CurveExists_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_CurveExists ********************************************** struct Z_Construct_UScriptStruct_FRigUnit_CurveExists_Statics; #define FRigUnit_CurveExists_Execute() \ void FRigUnit_CurveExists::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FName& Curve, \ bool& Exists, \ FCachedRigElement& CachedCurveIndex \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_CurveExists_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_CurveExists_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FName& Curve, \ bool& Exists, \ FCachedRigElement& CachedCurveIndex \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Curve = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ bool& Exists = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \ FCachedRigElement& CachedCurveIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Curve, \ Exists, \ CachedCurveIndex \ ); \ } \ typedef FRigUnit Super; struct FRigUnit_CurveExists; // ********** End ScriptStruct FRigUnit_CurveExists ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_CurveExists_h PRAGMA_ENABLE_DEPRECATION_WARNINGS