// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_CCDIK.h" #ifdef CONTROLRIG_RigUnit_CCDIK_generated_h #error "RigUnit_CCDIK.generated.h already included, missing '#pragma once' in RigUnit_CCDIK.h" #endif #define CONTROLRIG_RigUnit_CCDIK_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_CCDIK_RotationLimit ************************************** struct Z_Construct_UScriptStruct_FRigUnit_CCDIK_RotationLimit_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIK_RotationLimit_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_CCDIK_RotationLimit; // ********** End ScriptStruct FRigUnit_CCDIK_RotationLimit **************************************** // ********** Begin ScriptStruct FRigUnit_CCDIK_RotationLimitPerItem ******************************* struct Z_Construct_UScriptStruct_FRigUnit_CCDIK_RotationLimitPerItem_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIK_RotationLimitPerItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_CCDIK_RotationLimitPerItem; // ********** End ScriptStruct FRigUnit_CCDIK_RotationLimitPerItem ********************************* // ********** Begin ScriptStruct FRigUnit_CCDIK_WorkData ******************************************* struct Z_Construct_UScriptStruct_FRigUnit_CCDIK_WorkData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_62_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIK_WorkData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_CCDIK_WorkData; // ********** End ScriptStruct FRigUnit_CCDIK_WorkData ********************************************* // ********** Begin ScriptStruct FRigUnit_CCDIK **************************************************** struct Z_Construct_UScriptStruct_FRigUnit_CCDIK_Statics; #define FRigUnit_CCDIK_Execute() \ void FRigUnit_CCDIK::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EffectorBone, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const int32 MaxIterations, \ const bool bStartFromTail, \ const float BaseRotationLimit, \ const TArrayView& RotationLimits, \ const bool bPropagateToChildren, \ FRigUnit_CCDIK_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_93_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIK_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EffectorBone, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const int32 MaxIterations, \ const bool bStartFromTail, \ const float BaseRotationLimit, \ const TArrayView& RotationLimits, \ const bool bPropagateToChildren, \ FRigUnit_CCDIK_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& EffectorBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[2].GetInputData(); \ const float Precision = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const int32 MaxIterations = *(int32*)RigVMMemoryHandles[5].GetInputData(); \ const bool bStartFromTail = *(bool*)RigVMMemoryHandles[6].GetInputData(); \ const float BaseRotationLimit = *(float*)RigVMMemoryHandles[7].GetInputData(); \ TArray& RotationLimits = *(TArray*)RigVMMemoryHandles[8].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[9].GetInputData(); \ FRigUnit_CCDIK_WorkData& WorkData = *(FRigUnit_CCDIK_WorkData*)RigVMMemoryHandles[10].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ StartBone, \ EffectorBone, \ EffectorTransform, \ Precision, \ Weight, \ MaxIterations, \ bStartFromTail, \ BaseRotationLimit, \ RotationLimits, \ bPropagateToChildren, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_CCDIK; // ********** End ScriptStruct FRigUnit_CCDIK ****************************************************** // ********** Begin ScriptStruct FRigUnit_CCDIKPerItem ********************************************* struct Z_Construct_UScriptStruct_FRigUnit_CCDIKPerItem_Statics; #define FRigUnit_CCDIKPerItem_Execute() \ void FRigUnit_CCDIKPerItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const int32 MaxIterations, \ const bool bStartFromTail, \ const float BaseRotationLimit, \ const TArrayView& RotationLimits, \ const bool bPropagateToChildren, \ FRigUnit_CCDIK_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_186_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIKPerItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const int32 MaxIterations, \ const bool bStartFromTail, \ const float BaseRotationLimit, \ const TArrayView& RotationLimits, \ const bool bPropagateToChildren, \ FRigUnit_CCDIK_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \ const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \ const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const int32 MaxIterations = *(int32*)RigVMMemoryHandles[4].GetInputData(); \ const bool bStartFromTail = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ const float BaseRotationLimit = *(float*)RigVMMemoryHandles[6].GetInputData(); \ TArray& RotationLimits = *(TArray*)RigVMMemoryHandles[7].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[8].GetInputData(); \ FRigUnit_CCDIK_WorkData& WorkData = *(FRigUnit_CCDIK_WorkData*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ EffectorTransform, \ Precision, \ Weight, \ MaxIterations, \ bStartFromTail, \ BaseRotationLimit, \ RotationLimits, \ bPropagateToChildren, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_CCDIKPerItem; // ********** End ScriptStruct FRigUnit_CCDIKPerItem *********************************************** // ********** Begin ScriptStruct FRigUnit_CCDIKItemArray ******************************************* struct Z_Construct_UScriptStruct_FRigUnit_CCDIKItemArray_Statics; #define FRigUnit_CCDIKItemArray_Execute() \ void FRigUnit_CCDIKItemArray::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const int32 MaxIterations, \ const bool bStartFromTail, \ const float BaseRotationLimit, \ const TArrayView& RotationLimits, \ const bool bPropagateToChildren, \ FRigUnit_CCDIK_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h_273_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_CCDIKItemArray_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const int32 MaxIterations, \ const bool bStartFromTail, \ const float BaseRotationLimit, \ const TArrayView& RotationLimits, \ const bool bPropagateToChildren, \ FRigUnit_CCDIK_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ TArray& Items = *(TArray*)RigVMMemoryHandles[0].GetInputData(); \ const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \ const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const int32 MaxIterations = *(int32*)RigVMMemoryHandles[4].GetInputData(); \ const bool bStartFromTail = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ const float BaseRotationLimit = *(float*)RigVMMemoryHandles[6].GetInputData(); \ TArray& RotationLimits = *(TArray*)RigVMMemoryHandles[7].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[8].GetInputData(); \ FRigUnit_CCDIK_WorkData& WorkData = *(FRigUnit_CCDIK_WorkData*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ EffectorTransform, \ Precision, \ Weight, \ MaxIterations, \ bStartFromTail, \ BaseRotationLimit, \ RotationLimits, \ bPropagateToChildren, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_CCDIKItemArray; // ********** End ScriptStruct FRigUnit_CCDIKItemArray ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_CCDIK_h PRAGMA_ENABLE_DEPRECATION_WARNINGS