// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Deprecated/RigUnit_ApplyFK.h" #ifdef CONTROLRIG_RigUnit_ApplyFK_generated_h #error "RigUnit_ApplyFK.generated.h already included, missing '#pragma once' in RigUnit_ApplyFK.h" #endif #define CONTROLRIG_RigUnit_ApplyFK_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_ApplyFK ************************************************** struct Z_Construct_UScriptStruct_FRigUnit_ApplyFK_Statics; #define FRigUnit_ApplyFK_Execute() \ void FRigUnit_ApplyFK::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Joint, \ const FTransform& Transform, \ const FTransformFilter& Filter, \ const EApplyTransformMode ApplyTransformMode, \ const ETransformSpaceMode ApplyTransformSpace, \ const FTransform& BaseTransform, \ const FName& BaseJoint \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_ApplyFK_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_ApplyFK_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Joint, \ const FTransform& Transform, \ const FTransformFilter& Filter, \ const EApplyTransformMode ApplyTransformMode, \ const ETransformSpaceMode ApplyTransformSpace, \ const FTransform& BaseTransform, \ const FName& BaseJoint \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Joint = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \ const FTransformFilter& Filter = *(FTransformFilter*)RigVMMemoryHandles[2].GetInputData(); \ const EApplyTransformMode ApplyTransformMode = *(EApplyTransformMode*)RigVMMemoryHandles[3].GetInputData(); \ const ETransformSpaceMode ApplyTransformSpace = *(ETransformSpaceMode*)RigVMMemoryHandles[4].GetInputData(); \ const FTransform& BaseTransform = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \ const FName& BaseJoint = *(FName*)RigVMMemoryHandles[6].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Joint, \ Transform, \ Filter, \ ApplyTransformMode, \ ApplyTransformSpace, \ BaseTransform, \ BaseJoint \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_ApplyFK; // ********** End ScriptStruct FRigUnit_ApplyFK **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_ApplyFK_h // ********** Begin Enum EApplyTransformMode ******************************************************* #define FOREACH_ENUM_EAPPLYTRANSFORMMODE(op) \ op(EApplyTransformMode::Override) \ op(EApplyTransformMode::Additive) \ op(EApplyTransformMode::Max) enum class EApplyTransformMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EApplyTransformMode ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS