// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_AimBone.h" #ifdef CONTROLRIG_RigUnit_AimBone_generated_h #error "RigUnit_AimBone.generated.h already included, missing '#pragma once' in RigUnit_AimBone.h" #endif #define CONTROLRIG_RigUnit_AimBone_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_AimBone_Target ******************************************* struct Z_Construct_UScriptStruct_FRigUnit_AimBone_Target_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimBone_Target_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_AimBone_Target; // ********** End ScriptStruct FRigUnit_AimBone_Target ********************************************* // ********** Begin ScriptStruct FRigUnit_AimItem_Target ******************************************* struct Z_Construct_UScriptStruct_FRigUnit_AimItem_Target_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h_61_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimItem_Target_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_AimItem_Target; // ********** End ScriptStruct FRigUnit_AimItem_Target ********************************************* // ********** Begin ScriptStruct FRigUnit_AimBone_DebugSettings ************************************ struct Z_Construct_UScriptStruct_FRigUnit_AimBone_DebugSettings_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h_106_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimBone_DebugSettings_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_AimBone_DebugSettings; // ********** End ScriptStruct FRigUnit_AimBone_DebugSettings ************************************** // ********** Begin ScriptStruct FRigUnit_AimBoneMath ********************************************** struct Z_Construct_UScriptStruct_FRigUnit_AimBoneMath_Statics; #define FRigUnit_AimBoneMath_Execute() \ void FRigUnit_AimBoneMath::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FTransform& InputTransform, \ const FRigUnit_AimItem_Target& Primary, \ const FRigUnit_AimItem_Target& Secondary, \ const float Weight, \ FTransform& Result, \ const FRigUnit_AimBone_DebugSettings& DebugSettings, \ FCachedRigElement& PrimaryCachedSpace, \ FCachedRigElement& SecondaryCachedSpace, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h_141_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimBoneMath_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FTransform& InputTransform, \ const FRigUnit_AimItem_Target& Primary, \ const FRigUnit_AimItem_Target& Secondary, \ const float Weight, \ FTransform& Result, \ const FRigUnit_AimBone_DebugSettings& DebugSettings, \ FCachedRigElement& PrimaryCachedSpace, \ FCachedRigElement& SecondaryCachedSpace, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& InputTransform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FRigUnit_AimItem_Target& Primary = *(FRigUnit_AimItem_Target*)RigVMMemoryHandles[1].GetInputData(); \ const FRigUnit_AimItem_Target& Secondary = *(FRigUnit_AimItem_Target*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ FTransform& Result = *(FTransform*)RigVMMemoryHandles[4].GetOutputData(); \ const FRigUnit_AimBone_DebugSettings& DebugSettings = *(FRigUnit_AimBone_DebugSettings*)RigVMMemoryHandles[5].GetInputData(); \ FCachedRigElement& PrimaryCachedSpace = *(FCachedRigElement*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& SecondaryCachedSpace = *(FCachedRigElement*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ InputTransform, \ Primary, \ Secondary, \ Weight, \ Result, \ DebugSettings, \ PrimaryCachedSpace, \ SecondaryCachedSpace, \ bIsInitialized \ ); \ } \ typedef FRigUnit_HighlevelBase Super; struct FRigUnit_AimBoneMath; // ********** End ScriptStruct FRigUnit_AimBoneMath ************************************************ // ********** Begin ScriptStruct FRigUnit_AimBone ************************************************** struct Z_Construct_UScriptStruct_FRigUnit_AimBone_Statics; #define FRigUnit_AimBone_Execute() \ void FRigUnit_AimBone::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Bone, \ const FRigUnit_AimBone_Target& Primary, \ const FRigUnit_AimBone_Target& Secondary, \ const float Weight, \ const bool bPropagateToChildren, \ const FRigUnit_AimBone_DebugSettings& DebugSettings, \ FCachedRigElement& CachedBoneIndex, \ FCachedRigElement& PrimaryCachedSpace, \ FCachedRigElement& SecondaryCachedSpace, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h_211_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimBone_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Bone, \ const FRigUnit_AimBone_Target& Primary, \ const FRigUnit_AimBone_Target& Secondary, \ const float Weight, \ const bool bPropagateToChildren, \ const FRigUnit_AimBone_DebugSettings& DebugSettings, \ FCachedRigElement& CachedBoneIndex, \ FCachedRigElement& PrimaryCachedSpace, \ FCachedRigElement& SecondaryCachedSpace, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Bone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FRigUnit_AimBone_Target& Primary = *(FRigUnit_AimBone_Target*)RigVMMemoryHandles[1].GetInputData(); \ const FRigUnit_AimBone_Target& Secondary = *(FRigUnit_AimBone_Target*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \ const FRigUnit_AimBone_DebugSettings& DebugSettings = *(FRigUnit_AimBone_DebugSettings*)RigVMMemoryHandles[5].GetInputData(); \ FCachedRigElement& CachedBoneIndex = *(FCachedRigElement*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& PrimaryCachedSpace = *(FCachedRigElement*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& SecondaryCachedSpace = *(FCachedRigElement*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Bone, \ Primary, \ Secondary, \ Weight, \ bPropagateToChildren, \ DebugSettings, \ CachedBoneIndex, \ PrimaryCachedSpace, \ SecondaryCachedSpace, \ bIsInitialized \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_AimBone; // ********** End ScriptStruct FRigUnit_AimBone **************************************************** // ********** Begin ScriptStruct FRigUnit_AimItem ************************************************** struct Z_Construct_UScriptStruct_FRigUnit_AimItem_Statics; #define FRigUnit_AimItem_Execute() \ void FRigUnit_AimItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Item, \ const FRigUnit_AimItem_Target& Primary, \ const FRigUnit_AimItem_Target& Secondary, \ const float Weight, \ const FRigUnit_AimBone_DebugSettings& DebugSettings, \ FCachedRigElement& CachedItem, \ FCachedRigElement& PrimaryCachedSpace, \ FCachedRigElement& SecondaryCachedSpace, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h_291_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Item, \ const FRigUnit_AimItem_Target& Primary, \ const FRigUnit_AimItem_Target& Secondary, \ const float Weight, \ const FRigUnit_AimBone_DebugSettings& DebugSettings, \ FCachedRigElement& CachedItem, \ FCachedRigElement& PrimaryCachedSpace, \ FCachedRigElement& SecondaryCachedSpace, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \ const FRigUnit_AimItem_Target& Primary = *(FRigUnit_AimItem_Target*)RigVMMemoryHandles[1].GetInputData(); \ const FRigUnit_AimItem_Target& Secondary = *(FRigUnit_AimItem_Target*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FRigUnit_AimBone_DebugSettings& DebugSettings = *(FRigUnit_AimBone_DebugSettings*)RigVMMemoryHandles[4].GetInputData(); \ FCachedRigElement& CachedItem = *(FCachedRigElement*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& PrimaryCachedSpace = *(FCachedRigElement*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& SecondaryCachedSpace = *(FCachedRigElement*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Item, \ Primary, \ Secondary, \ Weight, \ DebugSettings, \ CachedItem, \ PrimaryCachedSpace, \ SecondaryCachedSpace, \ bIsInitialized \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_AimItem; // ********** End ScriptStruct FRigUnit_AimItem **************************************************** // ********** Begin ScriptStruct FRigUnit_AimConstraint_WorldUp ************************************ struct Z_Construct_UScriptStruct_FRigUnit_AimConstraint_WorldUp_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h_363_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimConstraint_WorldUp_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_AimConstraint_WorldUp; // ********** End ScriptStruct FRigUnit_AimConstraint_WorldUp ************************************** // ********** Begin ScriptStruct FRigUnit_AimConstraint_AdvancedSettings *************************** struct Z_Construct_UScriptStruct_FRigUnit_AimConstraint_AdvancedSettings_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h_395_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimConstraint_AdvancedSettings_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_AimConstraint_AdvancedSettings; // ********** End ScriptStruct FRigUnit_AimConstraint_AdvancedSettings ***************************** // ********** Begin ScriptStruct FRigUnit_AimConstraintLocalSpaceOffset **************************** struct Z_Construct_UScriptStruct_FRigUnit_AimConstraintLocalSpaceOffset_Statics; #define FRigUnit_AimConstraintLocalSpaceOffset_Execute() \ void FRigUnit_AimConstraintLocalSpaceOffset::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Child, \ const bool bMaintainOffset, \ const FFilterOptionPerAxis& Filter, \ const FVector& AimAxis, \ const FVector& UpAxis, \ const FRigUnit_AimConstraint_WorldUp& WorldUp, \ const TArrayView& Parents, \ const FRigUnit_AimConstraint_AdvancedSettings& AdvancedSettings, \ const float Weight, \ FCachedRigElement& WorldUpSpaceCache, \ FCachedRigElement& ChildCache, \ TArray& ParentCaches, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h_421_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimConstraintLocalSpaceOffset_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Child, \ const bool bMaintainOffset, \ const FFilterOptionPerAxis& Filter, \ const FVector& AimAxis, \ const FVector& UpAxis, \ const FRigUnit_AimConstraint_WorldUp& WorldUp, \ const TArrayView& Parents, \ const FRigUnit_AimConstraint_AdvancedSettings& AdvancedSettings, \ const float Weight, \ FCachedRigElement& WorldUpSpaceCache, \ FCachedRigElement& ChildCache, \ TArray& ParentCaches, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKey& Child = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \ const bool bMaintainOffset = *(bool*)RigVMMemoryHandles[1].GetInputData(); \ const FFilterOptionPerAxis& Filter = *(FFilterOptionPerAxis*)RigVMMemoryHandles[2].GetInputData(); \ const FVector& AimAxis = *(FVector*)RigVMMemoryHandles[3].GetInputData(); \ const FVector& UpAxis = *(FVector*)RigVMMemoryHandles[4].GetInputData(); \ const FRigUnit_AimConstraint_WorldUp& WorldUp = *(FRigUnit_AimConstraint_WorldUp*)RigVMMemoryHandles[5].GetInputData(); \ TArray& Parents = *(TArray*)RigVMMemoryHandles[6].GetInputData(); \ const FRigUnit_AimConstraint_AdvancedSettings& AdvancedSettings = *(FRigUnit_AimConstraint_AdvancedSettings*)RigVMMemoryHandles[7].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[8].GetInputData(); \ FCachedRigElement& WorldUpSpaceCache = *(FCachedRigElement*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& ChildCache = *(FCachedRigElement*)RigVMMemoryHandles[10].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ TArray& ParentCaches = *(TArray*)RigVMMemoryHandles[11].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[12].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Child, \ bMaintainOffset, \ Filter, \ AimAxis, \ UpAxis, \ WorldUp, \ Parents, \ AdvancedSettings, \ Weight, \ WorldUpSpaceCache, \ ChildCache, \ ParentCaches, \ bIsInitialized \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_AimConstraintLocalSpaceOffset; // ********** End ScriptStruct FRigUnit_AimConstraintLocalSpaceOffset ****************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_AimBone_h PRAGMA_ENABLE_DEPRECATION_WARNINGS