// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/RigPhysics.h" #ifdef CONTROLRIG_RigPhysics_generated_h #error "RigPhysics.generated.h already included, missing '#pragma once' in RigPhysics.h" #endif #define CONTROLRIG_RigPhysics_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigPhysicsSimulationBase ***************************************** struct Z_Construct_UScriptStruct_FRigPhysicsSimulationBase_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigPhysics_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigPhysicsSimulationBase_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigPhysicsSimulationBase; // ********** End ScriptStruct FRigPhysicsSimulationBase ******************************************* // ********** Begin ScriptStruct FRigPhysicsSolverID *********************************************** struct Z_Construct_UScriptStruct_FRigPhysicsSolverID_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigPhysics_h_46_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigPhysicsSolverID_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigPhysicsSolverID; // ********** End ScriptStruct FRigPhysicsSolverID ************************************************* // ********** Begin ScriptStruct FRigPhysicsSolverDescription ************************************** struct Z_Construct_UScriptStruct_FRigPhysicsSolverDescription_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigPhysics_h_92_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigPhysicsSolverDescription_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigPhysicsSolverDescription; // ********** End ScriptStruct FRigPhysicsSolverDescription **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigPhysics_h PRAGMA_ENABLE_DEPRECATION_WARNINGS