// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/RigHierarchyPose.h" #ifdef CONTROLRIG_RigHierarchyPose_generated_h #error "RigHierarchyPose.generated.h already included, missing '#pragma once' in RigHierarchyPose.h" #endif #define CONTROLRIG_RigHierarchyPose_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigPoseElement *************************************************** struct Z_Construct_UScriptStruct_FRigPoseElement_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigHierarchyPose_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigPoseElement_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigPoseElement; // ********** End ScriptStruct FRigPoseElement ***************************************************** // ********** Begin ScriptStruct FRigPose ********************************************************** struct Z_Construct_UScriptStruct_FRigPose_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigHierarchyPose_h_45_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigPose_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigPose; // ********** End ScriptStruct FRigPose ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigHierarchyPose_h PRAGMA_ENABLE_DEPRECATION_WARNINGS