// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/RigHierarchyCache.h" #ifdef CONTROLRIG_RigHierarchyCache_generated_h #error "RigHierarchyCache.generated.h already included, missing '#pragma once' in RigHierarchyCache.h" #endif #define CONTROLRIG_RigHierarchyCache_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCachedRigElement ************************************************* struct Z_Construct_UScriptStruct_FCachedRigElement_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigHierarchyCache_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCachedRigElement_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FCachedRigElement; // ********** End ScriptStruct FCachedRigElement *************************************************** // ********** Begin ScriptStruct FCachedRigComponent *********************************************** struct Z_Construct_UScriptStruct_FCachedRigComponent_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigHierarchyCache_h_188_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCachedRigComponent_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FCachedRigComponent; // ********** End ScriptStruct FCachedRigComponent ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigHierarchyCache_h PRAGMA_ENABLE_DEPRECATION_WARNINGS