// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/RigControlHierarchy.h" #ifdef CONTROLRIG_RigControlHierarchy_generated_h #error "RigControlHierarchy.generated.h already included, missing '#pragma once' in RigControlHierarchy.h" #endif #define CONTROLRIG_RigControlHierarchy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigControl ******************************************************* struct Z_Construct_UScriptStruct_FRigControl_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigControlHierarchy_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigControl_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigElement Super; struct FRigControl; // ********** End ScriptStruct FRigControl ********************************************************* // ********** Begin ScriptStruct FRigControlHierarchy ********************************************** struct Z_Construct_UScriptStruct_FRigControlHierarchy_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigControlHierarchy_h_261_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigControlHierarchy_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigControlHierarchy; // ********** End ScriptStruct FRigControlHierarchy ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigControlHierarchy_h PRAGMA_ENABLE_DEPRECATION_WARNINGS