// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Sequencer/MovieSceneControlRigSystem.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMovieSceneControlRigSystem() {} // ********** Begin Cross Module References ******************************************************** CONTROLRIG_API UClass* Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem(); CONTROLRIG_API UClass* Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_NoRegister(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntitySystem(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieScenePiecewiseDoubleBlenderSystem_NoRegister(); UPackage* Z_Construct_UPackage__Script_ControlRig(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMovieSceneControlRigParameterEvaluatorSystem **************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneControlRigParameterEvaluatorSystem; UClass* UMovieSceneControlRigParameterEvaluatorSystem::GetPrivateStaticClass() { using TClass = UMovieSceneControlRigParameterEvaluatorSystem; if (!Z_Registration_Info_UClass_UMovieSceneControlRigParameterEvaluatorSystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieSceneControlRigParameterEvaluatorSystem"), Z_Registration_Info_UClass_UMovieSceneControlRigParameterEvaluatorSystem.InnerSingleton, StaticRegisterNativesUMovieSceneControlRigParameterEvaluatorSystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieSceneControlRigParameterEvaluatorSystem.InnerSingleton; } UClass* Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_NoRegister() { return UMovieSceneControlRigParameterEvaluatorSystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * System that tracks and evaluates control rig control parameters and spaces.\n * \n * This system is relatively complex, and implements the following behavior:\n * \n * Instantiation:\n * - Initializes rigs by ensuring the anim instance set up and bound to the correct rig\n * - Tracks contriguting control rig parameters by rg\n * - Caches pre-animated state\n * - Assigns accumulation indices for each parameter\n * - Caches initial values if necessary\n\n * Evaluation:\n * - (GameThread) Evaluates any base rigs by calling SetDoNotKey(true) on the section, and updating the control rig track in the anim instance with its weight (if active)\n * - (GameThread) Evaluates constraints\n * - (Async) Evaluates space channels\n * - (Async) Accumulates all control rig parameters and spaces into a single parameter buffer for each control rig\n * - (GameThread) Applies the control rig parameter buffer to the rig\n * - (Async) Resets the 'do not key' states on the sections\n */" }, { "IncludePath", "Sequencer/MovieSceneControlRigSystem.h" }, { "ModuleRelativePath", "Public/Sequencer/MovieSceneControlRigSystem.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "System that tracks and evaluates control rig control parameters and spaces.\n\nThis system is relatively complex, and implements the following behavior:\n\nInstantiation:\n - Initializes rigs by ensuring the anim instance set up and bound to the correct rig\n - Tracks contriguting control rig parameters by rg\n - Caches pre-animated state\n - Assigns accumulation indices for each parameter\n - Caches initial values if necessary\n\nEvaluation:\n - (GameThread) Evaluates any base rigs by calling SetDoNotKey(true) on the section, and updating the control rig track in the anim instance with its weight (if active)\n - (GameThread) Evaluates constraints\n - (Async) Evaluates space channels\n - (Async) Accumulates all control rig parameters and spaces into a single parameter buffer for each control rig\n - (GameThread) Applies the control rig parameter buffer to the rig\n - (Async) Resets the 'do not key' states on the sections" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DoubleBlenderSystem_MetaData[] = { { "Comment", "/** Cached blender system used for blending parameters */" }, { "ModuleRelativePath", "Public/Sequencer/MovieSceneControlRigSystem.h" }, { "ToolTip", "Cached blender system used for blending parameters" }, }; #endif // WITH_METADATA // ********** Begin Class UMovieSceneControlRigParameterEvaluatorSystem constinit property declarations static const UECodeGen_Private::FObjectPropertyParams NewProp_DoubleBlenderSystem; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UMovieSceneControlRigParameterEvaluatorSystem constinit property declarations static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics // ********** Begin Class UMovieSceneControlRigParameterEvaluatorSystem Property Definitions ******* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::NewProp_DoubleBlenderSystem = { "DoubleBlenderSystem", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMovieSceneControlRigParameterEvaluatorSystem, DoubleBlenderSystem), Z_Construct_UClass_UMovieScenePiecewiseDoubleBlenderSystem_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DoubleBlenderSystem_MetaData), NewProp_DoubleBlenderSystem_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::NewProp_DoubleBlenderSystem, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::PropPointers) < 2048); // ********** End Class UMovieSceneControlRigParameterEvaluatorSystem Property Definitions ********* UObject* (*const Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovieSceneEntitySystem, (UObject* (*)())Z_Construct_UPackage__Script_ControlRig, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::ClassParams = { &UMovieSceneControlRigParameterEvaluatorSystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::PropPointers), 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::Class_MetaDataParams) }; void UMovieSceneControlRigParameterEvaluatorSystem::StaticRegisterNativesUMovieSceneControlRigParameterEvaluatorSystem() { } UClass* Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem() { if (!Z_Registration_Info_UClass_UMovieSceneControlRigParameterEvaluatorSystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneControlRigParameterEvaluatorSystem.OuterSingleton, Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieSceneControlRigParameterEvaluatorSystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneControlRigParameterEvaluatorSystem); // ********** End Class UMovieSceneControlRigParameterEvaluatorSystem ****************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_MovieSceneControlRigSystem_h__Script_ControlRig_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMovieSceneControlRigParameterEvaluatorSystem, UMovieSceneControlRigParameterEvaluatorSystem::StaticClass, TEXT("UMovieSceneControlRigParameterEvaluatorSystem"), &Z_Registration_Info_UClass_UMovieSceneControlRigParameterEvaluatorSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneControlRigParameterEvaluatorSystem), 3712220279U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_MovieSceneControlRigSystem_h__Script_ControlRig_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_MovieSceneControlRigSystem_h__Script_ControlRig_381984053{ TEXT("/Script/ControlRig"), Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_MovieSceneControlRigSystem_h__Script_ControlRig_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_MovieSceneControlRigSystem_h__Script_ControlRig_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS