// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ModularRigModel.h" #ifdef CONTROLRIG_ModularRigModel_generated_h #error "ModularRigModel.generated.h already included, missing '#pragma once' in ModularRigModel.h" #endif #define CONTROLRIG_ModularRigModel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigModuleReference *********************************************** struct Z_Construct_UScriptStruct_FRigModuleReference_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRigModel_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigModuleReference_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigModuleReference; // ********** End ScriptStruct FRigModuleReference ************************************************* // ********** Begin ScriptStruct FModularRigSingleConnection *************************************** struct Z_Construct_UScriptStruct_FModularRigSingleConnection_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRigModel_h_167_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FModularRigSingleConnection_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FModularRigSingleConnection; // ********** End ScriptStruct FModularRigSingleConnection ***************************************** // ********** Begin ScriptStruct FModularRigConnections ******************************************** struct Z_Construct_UScriptStruct_FModularRigConnections_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRigModel_h_195_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FModularRigConnections_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FModularRigConnections; // ********** End ScriptStruct FModularRigConnections ********************************************** // ********** Begin ScriptStruct FModularRigModel ************************************************** struct Z_Construct_UScriptStruct_FModularRigModel_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRigModel_h_337_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FModularRigModel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FModularRigModel; // ********** End ScriptStruct FModularRigModel **************************************************** // ********** Begin ScriptStruct FModularRigModuleSettingsForClipboard ***************************** struct Z_Construct_UScriptStruct_FModularRigModuleSettingsForClipboard_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRigModel_h_429_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FModularRigModuleSettingsForClipboard_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FModularRigModuleSettingsForClipboard; // ********** End ScriptStruct FModularRigModuleSettingsForClipboard ******************************* // ********** Begin ScriptStruct FModularRigModuleSettingsSetForClipboard ************************** struct Z_Construct_UScriptStruct_FModularRigModuleSettingsSetForClipboard_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRigModel_h_448_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FModularRigModuleSettingsSetForClipboard_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FModularRigModuleSettingsSetForClipboard; // ********** End ScriptStruct FModularRigModuleSettingsSetForClipboard **************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRigModel_h // ********** Begin Enum EModularRigNotification *************************************************** #define FOREACH_ENUM_EMODULARRIGNOTIFICATION(op) \ op(EModularRigNotification::ModuleAdded) \ op(EModularRigNotification::ModuleRenamed) \ op(EModularRigNotification::ModuleRemoved) \ op(EModularRigNotification::ModuleReparented) \ op(EModularRigNotification::ModuleReordered) \ op(EModularRigNotification::ConnectionChanged) \ op(EModularRigNotification::ModuleConfigValueChanged) \ op(EModularRigNotification::ModuleShortNameChanged) \ op(EModularRigNotification::InteractionBracketOpened) \ op(EModularRigNotification::InteractionBracketClosed) \ op(EModularRigNotification::InteractionBracketCanceled) \ op(EModularRigNotification::ModuleClassChanged) \ op(EModularRigNotification::ModuleSelected) \ op(EModularRigNotification::ModuleDeselected) \ op(EModularRigNotification::Max) enum class EModularRigNotification : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EModularRigNotification ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS