// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ModularRig.h" #ifdef CONTROLRIG_ModularRig_generated_h #error "ModularRig.generated.h already included, missing '#pragma once' in ModularRig.h" #endif #define CONTROLRIG_ModularRig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UControlRig; // ********** Begin ScriptStruct FRigModuleInstance ************************************************ struct Z_Construct_UScriptStruct_FRigModuleInstance_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigModuleInstance_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigModuleInstance; // ********** End ScriptStruct FRigModuleInstance ************************************************** // ********** Begin ScriptStruct FRigModuleExecutionElement **************************************** struct Z_Construct_UScriptStruct_FRigModuleExecutionElement_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_111_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigModuleExecutionElement_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigModuleExecutionElement; // ********** End ScriptStruct FRigModuleExecutionElement ****************************************** // ********** Begin ScriptStruct FRigModuleExecutionQueue ****************************************** struct Z_Construct_UScriptStruct_FRigModuleExecutionQueue_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_148_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigModuleExecutionQueue_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigModuleExecutionQueue; // ********** End ScriptStruct FRigModuleExecutionQueue ******************************************** // ********** Begin Class UModularRig ************************************************************** #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_160_RPC_WRAPPERS \ DECLARE_FUNCTION(execExecuteEventOnModuleByNameForBP); \ DECLARE_FUNCTION(execExecuteEventOnModuleForBP); \ DECLARE_FUNCTION(execExecuteEventOnAllModules); \ DECLARE_FUNCTION(execGetEventsForModuleByName); \ DECLARE_FUNCTION(execGetEventsForModule); \ DECLARE_FUNCTION(execGetEventsForAllModules); \ DECLARE_FUNCTION(execGetParentModuleNameForBP); \ DECLARE_FUNCTION(execGetParentPathForBP); \ DECLARE_FUNCTION(execGetModuleRigByName); \ DECLARE_FUNCTION(execGetModuleRig); \ DECLARE_FUNCTION(execGetModuleNames); \ DECLARE_FUNCTION(execGetModulePaths); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_160_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UModularRig, CONTROLRIG_API) struct Z_Construct_UClass_UModularRig_Statics; CONTROLRIG_API UClass* Z_Construct_UClass_UModularRig_NoRegister(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_160_INCLASS \ private: \ static void StaticRegisterNativesUModularRig(); \ friend struct ::Z_Construct_UClass_UModularRig_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CONTROLRIG_API UClass* ::Z_Construct_UClass_UModularRig_NoRegister(); \ public: \ DECLARE_CLASS2(UModularRig, UControlRig, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_UModularRig_NoRegister) \ DECLARE_SERIALIZER(UModularRig) \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_160_ARCHIVESERIALIZER #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_160_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CONTROLRIG_API UModularRig(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UModularRig) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, UModularRig); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UModularRig); \ /** Deleted move- and copy-constructors, should never be used */ \ UModularRig(UModularRig&&) = delete; \ UModularRig(const UModularRig&) = delete; \ CONTROLRIG_API virtual ~UModularRig(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_157_PROLOG #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_160_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_160_RPC_WRAPPERS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_160_INCLASS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h_160_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UModularRig; // ********** End Class UModularRig **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ModularRig_h PRAGMA_ENABLE_DEPRECATION_WARNINGS