// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sequencer/ControlRigLayerInstance.h" #ifdef CONTROLRIG_ControlRigLayerInstance_generated_h #error "ControlRigLayerInstance.generated.h already included, missing '#pragma once' in ControlRigLayerInstance.h" #endif #define CONTROLRIG_ControlRigLayerInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UControlRigLayerInstance ************************************************* struct Z_Construct_UClass_UControlRigLayerInstance_Statics; CONTROLRIG_API UClass* Z_Construct_UClass_UControlRigLayerInstance_NoRegister(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigLayerInstance_h_22_INCLASS \ private: \ static void StaticRegisterNativesUControlRigLayerInstance(); \ friend struct ::Z_Construct_UClass_UControlRigLayerInstance_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CONTROLRIG_API UClass* ::Z_Construct_UClass_UControlRigLayerInstance_NoRegister(); \ public: \ DECLARE_CLASS2(UControlRigLayerInstance, UAnimInstance, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_UControlRigLayerInstance_NoRegister) \ DECLARE_SERIALIZER(UControlRigLayerInstance) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigLayerInstance_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CONTROLRIG_API UControlRigLayerInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControlRigLayerInstance) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, UControlRigLayerInstance); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigLayerInstance); \ /** Deleted move- and copy-constructors, should never be used */ \ UControlRigLayerInstance(UControlRigLayerInstance&&) = delete; \ UControlRigLayerInstance(const UControlRigLayerInstance&) = delete; \ CONTROLRIG_API virtual ~UControlRigLayerInstance(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigLayerInstance_h_19_PROLOG #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigLayerInstance_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigLayerInstance_h_22_INCLASS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigLayerInstance_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UControlRigLayerInstance; // ********** End Class UControlRigLayerInstance *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigLayerInstance_h PRAGMA_ENABLE_DEPRECATION_WARNINGS