// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Math/Simulation/CRSimContainer.h" #ifdef CONTROLRIG_CRSimContainer_generated_h #error "CRSimContainer.generated.h already included, missing '#pragma once' in CRSimContainer.h" #endif #define CONTROLRIG_CRSimContainer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCRSimContainer *************************************************** struct Z_Construct_UScriptStruct_FCRSimContainer_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Math_Simulation_CRSimContainer_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCRSimContainer_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FCRSimContainer; // ********** End ScriptStruct FCRSimContainer ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Math_Simulation_CRSimContainer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS