// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNode_ControlRig.h" #ifdef CONTROLRIG_AnimNode_ControlRig_generated_h #error "AnimNode_ControlRig.generated.h already included, missing '#pragma once' in AnimNode_ControlRig.h" #endif #define CONTROLRIG_AnimNode_ControlRig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_ControlRig ********************************************** struct Z_Construct_UScriptStruct_FAnimNode_ControlRig_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_AnimNode_ControlRig_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_ControlRig_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_ControlRigBase Super; struct FAnimNode_ControlRig; // ********** End ScriptStruct FAnimNode_ControlRig ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_AnimNode_ControlRig_h PRAGMA_ENABLE_DEPRECATION_WARNINGS