// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/AdditiveControlRig.h" #ifdef CONTROLRIG_AdditiveControlRig_generated_h #error "AdditiveControlRig.generated.h already included, missing '#pragma once' in AdditiveControlRig.h" #endif #define CONTROLRIG_AdditiveControlRig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAdditiveControlRig ****************************************************** struct Z_Construct_UClass_UAdditiveControlRig_Statics; CONTROLRIG_API UClass* Z_Construct_UClass_UAdditiveControlRig_NoRegister(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AdditiveControlRig_h_18_INCLASS \ private: \ static void StaticRegisterNativesUAdditiveControlRig(); \ friend struct ::Z_Construct_UClass_UAdditiveControlRig_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CONTROLRIG_API UClass* ::Z_Construct_UClass_UAdditiveControlRig_NoRegister(); \ public: \ DECLARE_CLASS2(UAdditiveControlRig, UControlRig, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_UAdditiveControlRig_NoRegister) \ DECLARE_SERIALIZER(UAdditiveControlRig) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AdditiveControlRig_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CONTROLRIG_API UAdditiveControlRig(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAdditiveControlRig) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, UAdditiveControlRig); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAdditiveControlRig); \ /** Deleted move- and copy-constructors, should never be used */ \ UAdditiveControlRig(UAdditiveControlRig&&) = delete; \ UAdditiveControlRig(const UAdditiveControlRig&) = delete; \ CONTROLRIG_API virtual ~UAdditiveControlRig(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AdditiveControlRig_h_15_PROLOG #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AdditiveControlRig_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AdditiveControlRig_h_18_INCLASS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AdditiveControlRig_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAdditiveControlRig; // ********** End Class UAdditiveControlRig ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AdditiveControlRig_h PRAGMA_ENABLE_DEPRECATION_WARNINGS