// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ComputeFramework/ComputeGraphInstance.h" #ifdef COMPUTEFRAMEWORK_ComputeGraphInstance_generated_h #error "ComputeGraphInstance.generated.h already included, missing '#pragma once' in ComputeGraphInstance.h" #endif #define COMPUTEFRAMEWORK_ComputeGraphInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FComputeGraphInstance ********************************************* struct Z_Construct_UScriptStruct_FComputeGraphInstance_Statics; #define FID_Engine_Plugins_Runtime_ComputeFramework_Source_ComputeFramework_Public_ComputeFramework_ComputeGraphInstance_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FComputeGraphInstance_Statics; \ COMPUTEFRAMEWORK_API static class UScriptStruct* StaticStruct(); struct FComputeGraphInstance; // ********** End ScriptStruct FComputeGraphInstance *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_ComputeFramework_Source_ComputeFramework_Public_ComputeFramework_ComputeGraphInstance_h PRAGMA_ENABLE_DEPRECATION_WARNINGS