// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Input/UIActionBindingHandle.h" #ifdef COMMONUI_UIActionBindingHandle_generated_h #error "UIActionBindingHandle.generated.h already included, missing '#pragma once' in UIActionBindingHandle.h" #endif #define COMMONUI_UIActionBindingHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FUIActionBindingHandle ******************************************** struct Z_Construct_UScriptStruct_FUIActionBindingHandle_Statics; #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_Input_UIActionBindingHandle_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FUIActionBindingHandle_Statics; \ COMMONUI_API static class UScriptStruct* StaticStruct(); struct FUIActionBindingHandle; // ********** End ScriptStruct FUIActionBindingHandle ********************************************** // ********** Begin ScriptStruct FUIInputConfig **************************************************** struct Z_Construct_UScriptStruct_FUIInputConfig_Statics; #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_Input_UIActionBindingHandle_h_96_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FUIInputConfig_Statics; \ COMMONUI_API static class UScriptStruct* StaticStruct(); struct FUIInputConfig; // ********** End ScriptStruct FUIInputConfig ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_Input_UIActionBindingHandle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS