// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "CommonInputSettings.h" #include "CommonInputBaseTypes.h" #include "Engine/PlatformSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCommonInputSettings() {} // ********** Begin Cross Module References ******************************************************** COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister(); COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSettings(); COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSettings_NoRegister(); COMMONINPUT_API UClass* Z_Construct_UClass_UCommonUIInputData_NoRegister(); COMMONINPUT_API UScriptStruct* Z_Construct_UScriptStruct_FCommonInputPlatformBaseData(); COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); DEVELOPERSETTINGS_API UScriptStruct* Z_Construct_UScriptStruct_FPerPlatformSettings(); UPackage* Z_Construct_UPackage__Script_CommonInput(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCommonInputSettings Function IsEnhancedInputSupportEnabled ************** struct Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics { struct CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Static version of enhanced input support check, exists to hide based on edit condition */" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, { "ToolTip", "Static version of enhanced input support check, exists to hide based on edit condition" }, }; #endif // WITH_METADATA // ********** Begin Function IsEnhancedInputSupportEnabled constinit property declarations ********* static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsEnhancedInputSupportEnabled constinit property declarations *********** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsEnhancedInputSupportEnabled Property Definitions ******************** void Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms), &Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::PropPointers) < 2048); // ********** End Function IsEnhancedInputSupportEnabled Property Definitions ********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSettings, nullptr, "IsEnhancedInputSupportEnabled", Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::CommonInputSettings_eventIsEnhancedInputSupportEnabled_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSettings::execIsEnhancedInputSupportEnabled) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=UCommonInputSettings::IsEnhancedInputSupportEnabled(); P_NATIVE_END; } // ********** End Class UCommonInputSettings Function IsEnhancedInputSupportEnabled **************** // ********** Begin Class UCommonInputSettings ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCommonInputSettings; UClass* UCommonInputSettings::GetPrivateStaticClass() { using TClass = UCommonInputSettings; if (!Z_Registration_Info_UClass_UCommonInputSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CommonInputSettings"), Z_Registration_Info_UClass_UCommonInputSettings.InnerSingleton, StaticRegisterNativesUCommonInputSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCommonInputSettings.InnerSingleton; } UClass* Z_Construct_UClass_UCommonInputSettings_NoRegister() { return UCommonInputSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCommonInputSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "CommonInputSettings.h" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputData_MetaData[] = { { "AllowAbstract", "FALSE" }, { "Category", "Input" }, { "Comment", "/** Create a derived asset from UCommonUIInputData to store Input data for your game.*/" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, { "ToolTip", "Create a derived asset from UCommonUIInputData to store Input data for your game." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlatformInput_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CommonInputPlatformData_MetaData[] = { { "ModuleRelativePath", "Public/CommonInputSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableInputMethodThrashingProtection_MetaData[] = { { "Category", "Thrashing Settings" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMethodThrashingLimit_MetaData[] = { { "Category", "Thrashing Settings" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMethodThrashingWindowInSeconds_MetaData[] = { { "Category", "Thrashing Settings" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputMethodThrashingCooldownInSeconds_MetaData[] = { { "Category", "Thrashing Settings" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowOutOfFocusDeviceInput_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableDefaultInputConfig_MetaData[] = { { "Category", "Input" }, { "Comment", "/**\n\x09* Controls whether a default Input Config will be set when the active CommonActivatableWidgets do not specify a desired one.\n\x09* Disable this if you want to control the Input Mode via alternative means.\n\x09*/" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, { "ToolTip", "Controls whether a default Input Config will be set when the active CommonActivatableWidgets do not specify a desired one.\nDisable this if you want to control the Input Mode via alternative means." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableEnhancedInputSupport_MetaData[] = { { "Category", "Input" }, { "Comment", "/** Controls if Enhanced Input Support plugin-wide. Requires restart due to caching. */" }, { "ConfigRestartRequired", "TRUE" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, { "ToolTip", "Controls if Enhanced Input Support plugin-wide. Requires restart due to caching." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableAutomaticGamepadTypeDetection_MetaData[] = { { "Category", "Input" }, { "Comment", "/**\n\x09* Controls automatic detection of the gamepad type.\n\x09* Disable this if you want to manually control the gamepad type using the UCommonInputSubsystem::SetGamepadInputType() function.\n\x09*/" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, { "ToolTip", "Controls automatic detection of the gamepad type.\nDisable this if you want to manually control the gamepad type using the UCommonInputSubsystem::SetGamepadInputType() function." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionDomainTable_MetaData[] = { { "Category", "Action Domain" }, { "Comment", "/** Create a derived asset from UCommonInputActionDomainTable to store ordered ActionDomain data for your game */" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, { "ToolTip", "Create a derived asset from UCommonInputActionDomainTable to store ordered ActionDomain data for your game" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlatformNameUpgrades_MetaData[] = { { "Category", "Input" }, { "Comment", "/**\n\x09* A map of Common Input platform names to a new one, which you can use\n\x09* to upgrade your Input Action data tables if you add a new platform to your\n\x09* project and wish to copy from some existing data\n\x09*/" }, { "ConfigRestartRequired", "TRUE" }, { "ModuleRelativePath", "Public/CommonInputSettings.h" }, { "ToolTip", "A map of Common Input platform names to a new one, which you can use\nto upgrade your Input Action data tables if you add a new platform to your\nproject and wish to copy from some existing data" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputDataClass_MetaData[] = { { "ModuleRelativePath", "Public/CommonInputSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionDomainTablePtr_MetaData[] = { { "ModuleRelativePath", "Public/CommonInputSettings.h" }, }; #endif // WITH_METADATA // ********** Begin Class UCommonInputSettings constinit property declarations ********************* static const UECodeGen_Private::FSoftClassPropertyParams NewProp_InputData; static const UECodeGen_Private::FStructPropertyParams NewProp_PlatformInput; static const UECodeGen_Private::FStructPropertyParams NewProp_CommonInputPlatformData_ValueProp; static const UECodeGen_Private::FNamePropertyParams NewProp_CommonInputPlatformData_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_CommonInputPlatformData; static void NewProp_bEnableInputMethodThrashingProtection_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableInputMethodThrashingProtection; static const UECodeGen_Private::FIntPropertyParams NewProp_InputMethodThrashingLimit; static const UECodeGen_Private::FDoublePropertyParams NewProp_InputMethodThrashingWindowInSeconds; static const UECodeGen_Private::FDoublePropertyParams NewProp_InputMethodThrashingCooldownInSeconds; static void NewProp_bAllowOutOfFocusDeviceInput_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowOutOfFocusDeviceInput; static void NewProp_bEnableDefaultInputConfig_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableDefaultInputConfig; static void NewProp_bEnableEnhancedInputSupport_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableEnhancedInputSupport; static void NewProp_bEnableAutomaticGamepadTypeDetection_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableAutomaticGamepadTypeDetection; static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_ActionDomainTable; static const UECodeGen_Private::FNamePropertyParams NewProp_PlatformNameUpgrades_ValueProp; static const UECodeGen_Private::FNamePropertyParams NewProp_PlatformNameUpgrades_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_PlatformNameUpgrades; static const UECodeGen_Private::FClassPropertyParams NewProp_InputDataClass; static const UECodeGen_Private::FObjectPropertyParams NewProp_ActionDomainTablePtr; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UCommonInputSettings constinit property declarations *********************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("IsEnhancedInputSupportEnabled"), .Pointer = &UCommonInputSettings::execIsEnhancedInputSupportEnabled }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UCommonInputSettings_IsEnhancedInputSupportEnabled, "IsEnhancedInputSupportEnabled" }, // 3325022964 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCommonInputSettings_Statics // ********** Begin Class UCommonInputSettings Property Definitions ******************************** const UECodeGen_Private::FSoftClassPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputData = { "InputData", nullptr, (EPropertyFlags)0x0044000000004001, UECodeGen_Private::EPropertyGenFlags::SoftClass, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputData), Z_Construct_UClass_UCommonUIInputData_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputData_MetaData), NewProp_InputData_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformInput = { "PlatformInput", nullptr, (EPropertyFlags)0x0040008000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, PlatformInput), Z_Construct_UScriptStruct_FPerPlatformSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlatformInput_MetaData), NewProp_PlatformInput_MetaData) }; // 391609619 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData_ValueProp = { "CommonInputPlatformData", nullptr, (EPropertyFlags)0x0000000020004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FCommonInputPlatformBaseData, METADATA_PARAMS(0, nullptr) }; // 2858459763 const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData_Key_KeyProp = { "CommonInputPlatformData_Key", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData = { "CommonInputPlatformData", nullptr, (EPropertyFlags)0x0040000020004000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, CommonInputPlatformData_DEPRECATED), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CommonInputPlatformData_MetaData), NewProp_CommonInputPlatformData_MetaData) }; // 2858459763 void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableInputMethodThrashingProtection_SetBit(void* Obj) { ((UCommonInputSettings*)Obj)->bEnableInputMethodThrashingProtection = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableInputMethodThrashingProtection = { "bEnableInputMethodThrashingProtection", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableInputMethodThrashingProtection_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableInputMethodThrashingProtection_MetaData), NewProp_bEnableInputMethodThrashingProtection_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingLimit = { "InputMethodThrashingLimit", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputMethodThrashingLimit), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMethodThrashingLimit_MetaData), NewProp_InputMethodThrashingLimit_MetaData) }; const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingWindowInSeconds = { "InputMethodThrashingWindowInSeconds", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputMethodThrashingWindowInSeconds), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMethodThrashingWindowInSeconds_MetaData), NewProp_InputMethodThrashingWindowInSeconds_MetaData) }; const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingCooldownInSeconds = { "InputMethodThrashingCooldownInSeconds", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputMethodThrashingCooldownInSeconds), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputMethodThrashingCooldownInSeconds_MetaData), NewProp_InputMethodThrashingCooldownInSeconds_MetaData) }; void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bAllowOutOfFocusDeviceInput_SetBit(void* Obj) { ((UCommonInputSettings*)Obj)->bAllowOutOfFocusDeviceInput = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bAllowOutOfFocusDeviceInput = { "bAllowOutOfFocusDeviceInput", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bAllowOutOfFocusDeviceInput_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowOutOfFocusDeviceInput_MetaData), NewProp_bAllowOutOfFocusDeviceInput_MetaData) }; void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableDefaultInputConfig_SetBit(void* Obj) { ((UCommonInputSettings*)Obj)->bEnableDefaultInputConfig = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableDefaultInputConfig = { "bEnableDefaultInputConfig", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableDefaultInputConfig_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableDefaultInputConfig_MetaData), NewProp_bEnableDefaultInputConfig_MetaData) }; void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableEnhancedInputSupport_SetBit(void* Obj) { ((UCommonInputSettings*)Obj)->bEnableEnhancedInputSupport = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableEnhancedInputSupport = { "bEnableEnhancedInputSupport", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableEnhancedInputSupport_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableEnhancedInputSupport_MetaData), NewProp_bEnableEnhancedInputSupport_MetaData) }; void Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableAutomaticGamepadTypeDetection_SetBit(void* Obj) { ((UCommonInputSettings*)Obj)->bEnableAutomaticGamepadTypeDetection = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableAutomaticGamepadTypeDetection = { "bEnableAutomaticGamepadTypeDetection", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSettings), &Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableAutomaticGamepadTypeDetection_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableAutomaticGamepadTypeDetection_MetaData), NewProp_bEnableAutomaticGamepadTypeDetection_MetaData) }; const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_ActionDomainTable = { "ActionDomainTable", nullptr, (EPropertyFlags)0x0044000000004001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, ActionDomainTable), Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionDomainTable_MetaData), NewProp_ActionDomainTable_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades_ValueProp = { "PlatformNameUpgrades", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades_Key_KeyProp = { "PlatformNameUpgrades_Key", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades = { "PlatformNameUpgrades", nullptr, (EPropertyFlags)0x0040000000004001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, PlatformNameUpgrades), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlatformNameUpgrades_MetaData), NewProp_PlatformNameUpgrades_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputDataClass = { "InputDataClass", nullptr, (EPropertyFlags)0x0044000000002000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, InputDataClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCommonUIInputData_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputDataClass_MetaData), NewProp_InputDataClass_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_ActionDomainTablePtr = { "ActionDomainTablePtr", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSettings, ActionDomainTablePtr), Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionDomainTablePtr_MetaData), NewProp_ActionDomainTablePtr_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCommonInputSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputData, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformInput, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_CommonInputPlatformData, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableInputMethodThrashingProtection, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingLimit, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingWindowInSeconds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputMethodThrashingCooldownInSeconds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bAllowOutOfFocusDeviceInput, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableDefaultInputConfig, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableEnhancedInputSupport, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_bEnableAutomaticGamepadTypeDetection, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_ActionDomainTable, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_PlatformNameUpgrades, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_InputDataClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSettings_Statics::NewProp_ActionDomainTablePtr, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSettings_Statics::PropPointers) < 2048); // ********** End Class UCommonInputSettings Property Definitions ********************************** UObject* (*const Z_Construct_UClass_UCommonInputSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, (UObject* (*)())Z_Construct_UPackage__Script_CommonInput, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonInputSettings_Statics::ClassParams = { &UCommonInputSettings::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UCommonInputSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSettings_Statics::PropPointers), 0, 0x008800A6u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonInputSettings_Statics::Class_MetaDataParams) }; void UCommonInputSettings::StaticRegisterNativesUCommonInputSettings() { UClass* Class = UCommonInputSettings::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCommonInputSettings_Statics::Funcs)); } UClass* Z_Construct_UClass_UCommonInputSettings() { if (!Z_Registration_Info_UClass_UCommonInputSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonInputSettings.OuterSingleton, Z_Construct_UClass_UCommonInputSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UCommonInputSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonInputSettings); UCommonInputSettings::~UCommonInputSettings() {} // ********** End Class UCommonInputSettings ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCommonInputSettings, UCommonInputSettings::StaticClass, TEXT("UCommonInputSettings"), &Z_Registration_Info_UClass_UCommonInputSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonInputSettings), 73255161U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_2199480099{ TEXT("/Script/CommonInput"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSettings_h__Script_CommonInput_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS