// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ClothPhysicalMeshData.h" #ifdef CLOTHINGSYSTEMRUNTIMECOMMON_ClothPhysicalMeshData_generated_h #error "ClothPhysicalMeshData.generated.h already included, missing '#pragma once' in ClothPhysicalMeshData.h" #endif #define CLOTHINGSYSTEMRUNTIMECOMMON_ClothPhysicalMeshData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FClothPhysicalMeshData ******************************************** struct Z_Construct_UScriptStruct_FClothPhysicalMeshData_Statics; #define FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothPhysicalMeshData_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FClothPhysicalMeshData_Statics; \ CLOTHINGSYSTEMRUNTIMECOMMON_API static class UScriptStruct* StaticStruct(); struct FClothPhysicalMeshData; // ********** End ScriptStruct FClothPhysicalMeshData ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothPhysicalMeshData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS