// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ClothLODData.h" #ifdef CLOTHINGSYSTEMRUNTIMECOMMON_ClothLODData_generated_h #error "ClothLODData.generated.h already included, missing '#pragma once' in ClothLODData.h" #endif #define CLOTHINGSYSTEMRUNTIMECOMMON_ClothLODData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FClothLODDataCommon *********************************************** struct Z_Construct_UScriptStruct_FClothLODDataCommon_Statics; #define FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothLODData_h_12_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FClothLODDataCommon_Statics; \ CLOTHINGSYSTEMRUNTIMECOMMON_API static class UScriptStruct* StaticStruct(); struct FClothLODDataCommon; // ********** End ScriptStruct FClothLODDataCommon ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothLODData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS