// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "ClothingSimulationInteractor.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeClothingSimulationInteractor() {} // ********** Begin Cross Module References ******************************************************** CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingInteractor(); CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingInteractor_NoRegister(); CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingSimulationInteractor(); CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingSimulationInteractor_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); UPackage* Z_Construct_UPackage__Script_ClothingSystemRuntimeInterface(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UClothingInteractor ****************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UClothingInteractor; UClass* UClothingInteractor::GetPrivateStaticClass() { using TClass = UClothingInteractor; if (!Z_Registration_Info_UClass_UClothingInteractor.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ClothingInteractor"), Z_Registration_Info_UClass_UClothingInteractor.InnerSingleton, StaticRegisterNativesUClothingInteractor, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UClothingInteractor.InnerSingleton; } UClass* Z_Construct_UClass_UClothingInteractor_NoRegister() { return UClothingInteractor::GetPrivateStaticClass(); } struct Z_Construct_UClass_UClothingInteractor_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * Abstract class to control clothing specific interaction.\n * Must be cast to the end used clothing simulation object before use.\n */" }, { "IncludePath", "ClothingSimulationInteractor.h" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Abstract class to control clothing specific interaction.\nMust be cast to the end used clothing simulation object before use." }, }; #endif // WITH_METADATA // ********** Begin Class UClothingInteractor constinit property declarations ********************** // ********** End Class UClothingInteractor constinit property declarations ************************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UClothingInteractor_Statics UObject* (*const Z_Construct_UClass_UClothingInteractor_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_ClothingSystemRuntimeInterface, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingInteractor_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UClothingInteractor_Statics::ClassParams = { &UClothingInteractor::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingInteractor_Statics::Class_MetaDataParams), Z_Construct_UClass_UClothingInteractor_Statics::Class_MetaDataParams) }; void UClothingInteractor::StaticRegisterNativesUClothingInteractor() { } UClass* Z_Construct_UClass_UClothingInteractor() { if (!Z_Registration_Info_UClass_UClothingInteractor.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UClothingInteractor.OuterSingleton, Z_Construct_UClass_UClothingInteractor_Statics::ClassParams); } return Z_Registration_Info_UClass_UClothingInteractor.OuterSingleton; } UClothingInteractor::UClothingInteractor(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UClothingInteractor); UClothingInteractor::~UClothingInteractor() {} // ********** End Class UClothingInteractor ******************************************************** // ********** Begin Class UClothingSimulationInteractor Function ClothConfigUpdated **************** struct Z_Construct_UFunction_UClothingSimulationInteractor_ClothConfigUpdated_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Called to update the cloth config without restarting the simulation. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Called to update the cloth config without restarting the simulation." }, }; #endif // WITH_METADATA // ********** Begin Function ClothConfigUpdated constinit property declarations ******************** // ********** End Function ClothConfigUpdated constinit property declarations ********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_ClothConfigUpdated_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "ClothConfigUpdated", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_ClothConfigUpdated_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_ClothConfigUpdated_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_ClothConfigUpdated() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_ClothConfigUpdated_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execClothConfigUpdated) { P_FINISH; P_NATIVE_BEGIN; P_THIS->ClothConfigUpdated(); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function ClothConfigUpdated ****************** // ********** Begin Class UClothingSimulationInteractor Function DisableGravityOverride ************ struct Z_Construct_UFunction_UClothingSimulationInteractor_DisableGravityOverride_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Disable any currently set gravity override. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Disable any currently set gravity override." }, }; #endif // WITH_METADATA // ********** Begin Function DisableGravityOverride constinit property declarations **************** // ********** End Function DisableGravityOverride constinit property declarations ****************** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_DisableGravityOverride_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "DisableGravityOverride", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_DisableGravityOverride_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_DisableGravityOverride_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_DisableGravityOverride() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_DisableGravityOverride_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execDisableGravityOverride) { P_FINISH; P_NATIVE_BEGIN; P_THIS->DisableGravityOverride(); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function DisableGravityOverride ************** // ********** Begin Class UClothingSimulationInteractor Function EnableGravityOverride ************* struct Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics { struct ClothingSimulationInteractor_eventEnableGravityOverride_Parms { FVector InVector; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Set a new gravity override and enable the override. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Set a new gravity override and enable the override." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InVector_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function EnableGravityOverride constinit property declarations ***************** static const UECodeGen_Private::FStructPropertyParams NewProp_InVector; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function EnableGravityOverride constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function EnableGravityOverride Property Definitions **************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::NewProp_InVector = { "InVector", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventEnableGravityOverride_Parms, InVector), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InVector_MetaData), NewProp_InVector_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::NewProp_InVector, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::PropPointers) < 2048); // ********** End Function EnableGravityOverride Property Definitions ****************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "EnableGravityOverride", Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::ClothingSimulationInteractor_eventEnableGravityOverride_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C20400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::ClothingSimulationInteractor_eventEnableGravityOverride_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execEnableGravityOverride) { P_GET_STRUCT_REF(FVector,Z_Param_Out_InVector); P_FINISH; P_NATIVE_BEGIN; P_THIS->EnableGravityOverride(Z_Param_Out_InVector); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function EnableGravityOverride *************** // ********** Begin Class UClothingSimulationInteractor Function GetClothingInteractor ************* struct Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics { struct ClothingSimulationInteractor_eventGetClothingInteractor_Parms { FName ClothingAssetName; UClothingInteractor* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/**Return a cloth interactor for this simulation. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Return a cloth interactor for this simulation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClothingAssetName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetClothingInteractor constinit property declarations ***************** static const UECodeGen_Private::FNamePropertyParams NewProp_ClothingAssetName; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetClothingInteractor constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetClothingInteractor Property Definitions **************************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::NewProp_ClothingAssetName = { "ClothingAssetName", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventGetClothingInteractor_Parms, ClothingAssetName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClothingAssetName_MetaData), NewProp_ClothingAssetName_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventGetClothingInteractor_Parms, ReturnValue), Z_Construct_UClass_UClothingInteractor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::NewProp_ClothingAssetName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::PropPointers) < 2048); // ********** End Function GetClothingInteractor Property Definitions ****************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "GetClothingInteractor", Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::ClothingSimulationInteractor_eventGetClothingInteractor_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::ClothingSimulationInteractor_eventGetClothingInteractor_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execGetClothingInteractor) { P_GET_PROPERTY(FNameProperty,Z_Param_ClothingAssetName); P_FINISH; P_NATIVE_BEGIN; *(UClothingInteractor**)Z_Param__Result=P_THIS->GetClothingInteractor(Z_Param_ClothingAssetName); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function GetClothingInteractor *************** // ********** Begin Class UClothingSimulationInteractor Function GetNumCloths ********************** struct Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics { struct ClothingSimulationInteractor_eventGetNumCloths_Parms { int32 ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Return the number of cloths run by the simulation. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Return the number of cloths run by the simulation." }, }; #endif // WITH_METADATA // ********** Begin Function GetNumCloths constinit property declarations ************************** static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetNumCloths constinit property declarations **************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetNumCloths Property Definitions ************************************* const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventGetNumCloths_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::PropPointers) < 2048); // ********** End Function GetNumCloths Property Definitions *************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "GetNumCloths", Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::ClothingSimulationInteractor_eventGetNumCloths_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::ClothingSimulationInteractor_eventGetNumCloths_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execGetNumCloths) { P_FINISH; P_NATIVE_BEGIN; *(int32*)Z_Param__Result=P_THIS->GetNumCloths(); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function GetNumCloths ************************ // ********** Begin Class UClothingSimulationInteractor Function GetNumDynamicParticles ************ struct Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics { struct ClothingSimulationInteractor_eventGetNumDynamicParticles_Parms { int32 ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Return the number of dynamic (simulated) particles. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Return the number of dynamic (simulated) particles." }, }; #endif // WITH_METADATA // ********** Begin Function GetNumDynamicParticles constinit property declarations **************** static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetNumDynamicParticles constinit property declarations ****************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetNumDynamicParticles Property Definitions *************************** const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventGetNumDynamicParticles_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::PropPointers) < 2048); // ********** End Function GetNumDynamicParticles Property Definitions ***************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "GetNumDynamicParticles", Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::ClothingSimulationInteractor_eventGetNumDynamicParticles_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::ClothingSimulationInteractor_eventGetNumDynamicParticles_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execGetNumDynamicParticles) { P_FINISH; P_NATIVE_BEGIN; *(int32*)Z_Param__Result=P_THIS->GetNumDynamicParticles(); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function GetNumDynamicParticles ************** // ********** Begin Class UClothingSimulationInteractor Function GetNumIterations ****************** struct Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics { struct ClothingSimulationInteractor_eventGetNumIterations_Parms { int32 ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/**\n\x09 * Return the solver number of iterations.\n\x09 * This could be different from the number set if the simulation hasn't updated yet.\n\x09 */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Return the solver number of iterations.\nThis could be different from the number set if the simulation hasn't updated yet." }, }; #endif // WITH_METADATA // ********** Begin Function GetNumIterations constinit property declarations ********************** static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetNumIterations constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetNumIterations Property Definitions ********************************* const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventGetNumIterations_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::PropPointers) < 2048); // ********** End Function GetNumIterations Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "GetNumIterations", Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::ClothingSimulationInteractor_eventGetNumIterations_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::ClothingSimulationInteractor_eventGetNumIterations_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execGetNumIterations) { P_FINISH; P_NATIVE_BEGIN; *(int32*)Z_Param__Result=P_THIS->GetNumIterations(); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function GetNumIterations ******************** // ********** Begin Class UClothingSimulationInteractor Function GetNumKinematicParticles ********** struct Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics { struct ClothingSimulationInteractor_eventGetNumKinematicParticles_Parms { int32 ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Return the number of kinematic (animated) particles. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Return the number of kinematic (animated) particles." }, }; #endif // WITH_METADATA // ********** Begin Function GetNumKinematicParticles constinit property declarations ************** static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetNumKinematicParticles constinit property declarations **************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetNumKinematicParticles Property Definitions ************************* const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventGetNumKinematicParticles_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::PropPointers) < 2048); // ********** End Function GetNumKinematicParticles Property Definitions *************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "GetNumKinematicParticles", Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::ClothingSimulationInteractor_eventGetNumKinematicParticles_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::ClothingSimulationInteractor_eventGetNumKinematicParticles_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execGetNumKinematicParticles) { P_FINISH; P_NATIVE_BEGIN; *(int32*)Z_Param__Result=P_THIS->GetNumKinematicParticles(); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function GetNumKinematicParticles ************ // ********** Begin Class UClothingSimulationInteractor Function GetNumSubsteps ******************** struct Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics { struct ClothingSimulationInteractor_eventGetNumSubsteps_Parms { int32 ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/**\n\x09 * Return the solver number of subdivisions./\n\x09 * This could be different from the number set if the simulation hasn't updated yet.\n\x09 */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Return the solver number of subdivisions./\nThis could be different from the number set if the simulation hasn't updated yet." }, }; #endif // WITH_METADATA // ********** Begin Function GetNumSubsteps constinit property declarations ************************ static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetNumSubsteps constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetNumSubsteps Property Definitions *********************************** const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventGetNumSubsteps_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::PropPointers) < 2048); // ********** End Function GetNumSubsteps Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "GetNumSubsteps", Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::ClothingSimulationInteractor_eventGetNumSubsteps_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::ClothingSimulationInteractor_eventGetNumSubsteps_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execGetNumSubsteps) { P_FINISH; P_NATIVE_BEGIN; *(int32*)Z_Param__Result=P_THIS->GetNumSubsteps(); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function GetNumSubsteps ********************** // ********** Begin Class UClothingSimulationInteractor Function GetSimulationTime ***************** struct Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics { struct ClothingSimulationInteractor_eventGetSimulationTime_Parms { float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Return the instant average simulation time in ms. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Return the instant average simulation time in ms." }, }; #endif // WITH_METADATA // ********** Begin Function GetSimulationTime constinit property declarations ********************* static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetSimulationTime constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetSimulationTime Property Definitions ******************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventGetSimulationTime_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::PropPointers) < 2048); // ********** End Function GetSimulationTime Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "GetSimulationTime", Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::ClothingSimulationInteractor_eventGetSimulationTime_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::ClothingSimulationInteractor_eventGetSimulationTime_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execGetSimulationTime) { P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=P_THIS->GetSimulationTime(); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function GetSimulationTime ******************* // ********** Begin Class UClothingSimulationInteractor Function PhysicsAssetUpdated *************** struct Z_Construct_UFunction_UClothingSimulationInteractor_PhysicsAssetUpdated_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Called to update collision status without restarting the simulation. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Called to update collision status without restarting the simulation." }, }; #endif // WITH_METADATA // ********** Begin Function PhysicsAssetUpdated constinit property declarations ******************* // ********** End Function PhysicsAssetUpdated constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_PhysicsAssetUpdated_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "PhysicsAssetUpdated", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_PhysicsAssetUpdated_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_PhysicsAssetUpdated_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_PhysicsAssetUpdated() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_PhysicsAssetUpdated_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execPhysicsAssetUpdated) { P_FINISH; P_NATIVE_BEGIN; P_THIS->PhysicsAssetUpdated(); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function PhysicsAssetUpdated ***************** // ********** Begin Class UClothingSimulationInteractor Function SetAnimDriveSpringStiffness ******* struct Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics { struct ClothingSimulationInteractor_eventSetAnimDriveSpringStiffness_Parms { float InStiffness; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Set the stiffness of the spring force for the animation drive. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Set the stiffness of the spring force for the animation drive." }, }; #endif // WITH_METADATA // ********** Begin Function SetAnimDriveSpringStiffness constinit property declarations *********** static const UECodeGen_Private::FFloatPropertyParams NewProp_InStiffness; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetAnimDriveSpringStiffness constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetAnimDriveSpringStiffness Property Definitions ********************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::NewProp_InStiffness = { "InStiffness", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventSetAnimDriveSpringStiffness_Parms, InStiffness), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::NewProp_InStiffness, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::PropPointers) < 2048); // ********** End Function SetAnimDriveSpringStiffness Property Definitions ************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "SetAnimDriveSpringStiffness", Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::ClothingSimulationInteractor_eventSetAnimDriveSpringStiffness_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::ClothingSimulationInteractor_eventSetAnimDriveSpringStiffness_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execSetAnimDriveSpringStiffness) { P_GET_PROPERTY(FFloatProperty,Z_Param_InStiffness); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetAnimDriveSpringStiffness(Z_Param_InStiffness); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function SetAnimDriveSpringStiffness ********* // ********** Begin Class UClothingSimulationInteractor Function SetMaxNumIterations *************** struct Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics { struct ClothingSimulationInteractor_eventSetMaxNumIterations_Parms { int32 MaxNumIterations; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Set the maximum number of solver iterations. */" }, { "CPP_Default_MaxNumIterations", "10" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Set the maximum number of solver iterations." }, }; #endif // WITH_METADATA // ********** Begin Function SetMaxNumIterations constinit property declarations ******************* static const UECodeGen_Private::FIntPropertyParams NewProp_MaxNumIterations; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetMaxNumIterations constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetMaxNumIterations Property Definitions ****************************** const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::NewProp_MaxNumIterations = { "MaxNumIterations", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventSetMaxNumIterations_Parms, MaxNumIterations), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::NewProp_MaxNumIterations, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::PropPointers) < 2048); // ********** End Function SetMaxNumIterations Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "SetMaxNumIterations", Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::ClothingSimulationInteractor_eventSetMaxNumIterations_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::ClothingSimulationInteractor_eventSetMaxNumIterations_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execSetMaxNumIterations) { P_GET_PROPERTY(FIntProperty,Z_Param_MaxNumIterations); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetMaxNumIterations(Z_Param_MaxNumIterations); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function SetMaxNumIterations ***************** // ********** Begin Class UClothingSimulationInteractor Function SetNumIterations ****************** struct Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics { struct ClothingSimulationInteractor_eventSetNumIterations_Parms { int32 NumIterations; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Set the number of time dependent solver iterations. */" }, { "CPP_Default_NumIterations", "1" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Set the number of time dependent solver iterations." }, }; #endif // WITH_METADATA // ********** Begin Function SetNumIterations constinit property declarations ********************** static const UECodeGen_Private::FIntPropertyParams NewProp_NumIterations; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetNumIterations constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetNumIterations Property Definitions ********************************* const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::NewProp_NumIterations = { "NumIterations", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventSetNumIterations_Parms, NumIterations), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::NewProp_NumIterations, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::PropPointers) < 2048); // ********** End Function SetNumIterations Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "SetNumIterations", Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::ClothingSimulationInteractor_eventSetNumIterations_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::ClothingSimulationInteractor_eventSetNumIterations_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execSetNumIterations) { P_GET_PROPERTY(FIntProperty,Z_Param_NumIterations); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetNumIterations(Z_Param_NumIterations); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function SetNumIterations ******************** // ********** Begin Class UClothingSimulationInteractor Function SetNumSubsteps ******************** struct Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics { struct ClothingSimulationInteractor_eventSetNumSubsteps_Parms { int32 NumSubsteps; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "/** Set the number of substeps or subdivisions. */" }, { "CPP_Default_NumSubsteps", "1" }, { "Keywords", "Subdivisions" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Set the number of substeps or subdivisions." }, }; #endif // WITH_METADATA // ********** Begin Function SetNumSubsteps constinit property declarations ************************ static const UECodeGen_Private::FIntPropertyParams NewProp_NumSubsteps; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetNumSubsteps constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetNumSubsteps Property Definitions *********************************** const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::NewProp_NumSubsteps = { "NumSubsteps", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractor_eventSetNumSubsteps_Parms, NumSubsteps), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::NewProp_NumSubsteps, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::PropPointers) < 2048); // ********** End Function SetNumSubsteps Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractor, nullptr, "SetNumSubsteps", Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::ClothingSimulationInteractor_eventSetNumSubsteps_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020400, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::ClothingSimulationInteractor_eventSetNumSubsteps_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractor::execSetNumSubsteps) { P_GET_PROPERTY(FIntProperty,Z_Param_NumSubsteps); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetNumSubsteps(Z_Param_NumSubsteps); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractor Function SetNumSubsteps ********************** // ********** Begin Class UClothingSimulationInteractor ******************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UClothingSimulationInteractor; UClass* UClothingSimulationInteractor::GetPrivateStaticClass() { using TClass = UClothingSimulationInteractor; if (!Z_Registration_Info_UClass_UClothingSimulationInteractor.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ClothingSimulationInteractor"), Z_Registration_Info_UClass_UClothingSimulationInteractor.InnerSingleton, StaticRegisterNativesUClothingSimulationInteractor, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UClothingSimulationInteractor.InnerSingleton; } UClass* Z_Construct_UClass_UClothingSimulationInteractor_NoRegister() { return UClothingSimulationInteractor::GetPrivateStaticClass(); } struct Z_Construct_UClass_UClothingSimulationInteractor_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/** \n * If a clothing simulation is able to be interacted with at runtime then a derived\n * interactor should be created, and at least the basic API implemented for that\n * simulation.\n * Only write to the simulation and context during the call to Sync, as that is\n * guaranteed to be a safe place to access this data.\n */" }, { "IncludePath", "ClothingSimulationInteractor.h" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "If a clothing simulation is able to be interacted with at runtime then a derived\ninteractor should be created, and at least the basic API implemented for that\nsimulation.\nOnly write to the simulation and context during the call to Sync, as that is\nguaranteed to be a safe place to access this data." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClothingInteractors_MetaData[] = { { "Comment", "/** Cloth interactors currently created. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractor.h" }, { "ToolTip", "Cloth interactors currently created." }, }; #endif // WITH_METADATA // ********** Begin Class UClothingSimulationInteractor constinit property declarations ************ static const UECodeGen_Private::FObjectPropertyParams NewProp_ClothingInteractors_ValueProp; static const UECodeGen_Private::FNamePropertyParams NewProp_ClothingInteractors_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_ClothingInteractors; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UClothingSimulationInteractor constinit property declarations ************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("ClothConfigUpdated"), .Pointer = &UClothingSimulationInteractor::execClothConfigUpdated }, { .NameUTF8 = UTF8TEXT("DisableGravityOverride"), .Pointer = &UClothingSimulationInteractor::execDisableGravityOverride }, { .NameUTF8 = UTF8TEXT("EnableGravityOverride"), .Pointer = &UClothingSimulationInteractor::execEnableGravityOverride }, { .NameUTF8 = UTF8TEXT("GetClothingInteractor"), .Pointer = &UClothingSimulationInteractor::execGetClothingInteractor }, { .NameUTF8 = UTF8TEXT("GetNumCloths"), .Pointer = &UClothingSimulationInteractor::execGetNumCloths }, { .NameUTF8 = UTF8TEXT("GetNumDynamicParticles"), .Pointer = &UClothingSimulationInteractor::execGetNumDynamicParticles }, { .NameUTF8 = UTF8TEXT("GetNumIterations"), .Pointer = &UClothingSimulationInteractor::execGetNumIterations }, { .NameUTF8 = UTF8TEXT("GetNumKinematicParticles"), .Pointer = &UClothingSimulationInteractor::execGetNumKinematicParticles }, { .NameUTF8 = UTF8TEXT("GetNumSubsteps"), .Pointer = &UClothingSimulationInteractor::execGetNumSubsteps }, { .NameUTF8 = UTF8TEXT("GetSimulationTime"), .Pointer = &UClothingSimulationInteractor::execGetSimulationTime }, { .NameUTF8 = UTF8TEXT("PhysicsAssetUpdated"), .Pointer = &UClothingSimulationInteractor::execPhysicsAssetUpdated }, { .NameUTF8 = UTF8TEXT("SetAnimDriveSpringStiffness"), .Pointer = &UClothingSimulationInteractor::execSetAnimDriveSpringStiffness }, { .NameUTF8 = UTF8TEXT("SetMaxNumIterations"), .Pointer = &UClothingSimulationInteractor::execSetMaxNumIterations }, { .NameUTF8 = UTF8TEXT("SetNumIterations"), .Pointer = &UClothingSimulationInteractor::execSetNumIterations }, { .NameUTF8 = UTF8TEXT("SetNumSubsteps"), .Pointer = &UClothingSimulationInteractor::execSetNumSubsteps }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UClothingSimulationInteractor_ClothConfigUpdated, "ClothConfigUpdated" }, // 2690394355 { &Z_Construct_UFunction_UClothingSimulationInteractor_DisableGravityOverride, "DisableGravityOverride" }, // 3825468024 { &Z_Construct_UFunction_UClothingSimulationInteractor_EnableGravityOverride, "EnableGravityOverride" }, // 3942888255 { &Z_Construct_UFunction_UClothingSimulationInteractor_GetClothingInteractor, "GetClothingInteractor" }, // 515781972 { &Z_Construct_UFunction_UClothingSimulationInteractor_GetNumCloths, "GetNumCloths" }, // 3968627848 { &Z_Construct_UFunction_UClothingSimulationInteractor_GetNumDynamicParticles, "GetNumDynamicParticles" }, // 1938425630 { &Z_Construct_UFunction_UClothingSimulationInteractor_GetNumIterations, "GetNumIterations" }, // 332625634 { &Z_Construct_UFunction_UClothingSimulationInteractor_GetNumKinematicParticles, "GetNumKinematicParticles" }, // 3968955431 { &Z_Construct_UFunction_UClothingSimulationInteractor_GetNumSubsteps, "GetNumSubsteps" }, // 355088048 { &Z_Construct_UFunction_UClothingSimulationInteractor_GetSimulationTime, "GetSimulationTime" }, // 3324568098 { &Z_Construct_UFunction_UClothingSimulationInteractor_PhysicsAssetUpdated, "PhysicsAssetUpdated" }, // 1601247707 { &Z_Construct_UFunction_UClothingSimulationInteractor_SetAnimDriveSpringStiffness, "SetAnimDriveSpringStiffness" }, // 2965447695 { &Z_Construct_UFunction_UClothingSimulationInteractor_SetMaxNumIterations, "SetMaxNumIterations" }, // 948698740 { &Z_Construct_UFunction_UClothingSimulationInteractor_SetNumIterations, "SetNumIterations" }, // 119228489 { &Z_Construct_UFunction_UClothingSimulationInteractor_SetNumSubsteps, "SetNumSubsteps" }, // 2470576243 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UClothingSimulationInteractor_Statics // ********** Begin Class UClothingSimulationInteractor Property Definitions *********************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UClothingSimulationInteractor_Statics::NewProp_ClothingInteractors_ValueProp = { "ClothingInteractors", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_UClothingInteractor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UClothingSimulationInteractor_Statics::NewProp_ClothingInteractors_Key_KeyProp = { "ClothingInteractors_Key", nullptr, (EPropertyFlags)0x0100000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UClothingSimulationInteractor_Statics::NewProp_ClothingInteractors = { "ClothingInteractors", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UClothingSimulationInteractor, ClothingInteractors), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClothingInteractors_MetaData), NewProp_ClothingInteractors_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UClothingSimulationInteractor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UClothingSimulationInteractor_Statics::NewProp_ClothingInteractors_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UClothingSimulationInteractor_Statics::NewProp_ClothingInteractors_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UClothingSimulationInteractor_Statics::NewProp_ClothingInteractors, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractor_Statics::PropPointers) < 2048); // ********** End Class UClothingSimulationInteractor Property Definitions ************************* UObject* (*const Z_Construct_UClass_UClothingSimulationInteractor_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_ClothingSystemRuntimeInterface, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractor_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UClothingSimulationInteractor_Statics::ClassParams = { &UClothingSimulationInteractor::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UClothingSimulationInteractor_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractor_Statics::PropPointers), 0, 0x000800A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractor_Statics::Class_MetaDataParams), Z_Construct_UClass_UClothingSimulationInteractor_Statics::Class_MetaDataParams) }; void UClothingSimulationInteractor::StaticRegisterNativesUClothingSimulationInteractor() { UClass* Class = UClothingSimulationInteractor::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UClothingSimulationInteractor_Statics::Funcs)); } UClass* Z_Construct_UClass_UClothingSimulationInteractor() { if (!Z_Registration_Info_UClass_UClothingSimulationInteractor.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UClothingSimulationInteractor.OuterSingleton, Z_Construct_UClass_UClothingSimulationInteractor_Statics::ClassParams); } return Z_Registration_Info_UClass_UClothingSimulationInteractor.OuterSingleton; } UClothingSimulationInteractor::UClothingSimulationInteractor(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UClothingSimulationInteractor); UClothingSimulationInteractor::~UClothingSimulationInteractor() {} // ********** End Class UClothingSimulationInteractor ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInteractor_h__Script_ClothingSystemRuntimeInterface_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UClothingInteractor, UClothingInteractor::StaticClass, TEXT("UClothingInteractor"), &Z_Registration_Info_UClass_UClothingInteractor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UClothingInteractor), 2194423501U) }, { Z_Construct_UClass_UClothingSimulationInteractor, UClothingSimulationInteractor::StaticClass, TEXT("UClothingSimulationInteractor"), &Z_Registration_Info_UClass_UClothingSimulationInteractor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UClothingSimulationInteractor), 2181377786U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInteractor_h__Script_ClothingSystemRuntimeInterface_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInteractor_h__Script_ClothingSystemRuntimeInterface_3983638088{ TEXT("/Script/ClothingSystemRuntimeInterface"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInteractor_h__Script_ClothingSystemRuntimeInterface_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInteractor_h__Script_ClothingSystemRuntimeInterface_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS