// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ClothingSimulationFactory.h" #ifdef CLOTHINGSYSTEMRUNTIMEINTERFACE_ClothingSimulationFactory_generated_h #error "ClothingSimulationFactory.generated.h already included, missing '#pragma once' in ClothingSimulationFactory.h" #endif #define CLOTHINGSYSTEMRUNTIMEINTERFACE_ClothingSimulationFactory_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UClothingSimulationFactory *********************************************** struct Z_Construct_UClass_UClothingSimulationFactory_Statics; CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingSimulationFactory_NoRegister(); #define FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationFactory_h_45_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUClothingSimulationFactory(); \ friend struct ::Z_Construct_UClass_UClothingSimulationFactory_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* ::Z_Construct_UClass_UClothingSimulationFactory_NoRegister(); \ public: \ DECLARE_CLASS2(UClothingSimulationFactory, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/ClothingSystemRuntimeInterface"), Z_Construct_UClass_UClothingSimulationFactory_NoRegister) \ DECLARE_SERIALIZER(UClothingSimulationFactory) #define FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationFactory_h_45_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClothingSimulationFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UClothingSimulationFactory(UClothingSimulationFactory&&) = delete; \ UClothingSimulationFactory(const UClothingSimulationFactory&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CLOTHINGSYSTEMRUNTIMEINTERFACE_API, UClothingSimulationFactory); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UClothingSimulationFactory); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UClothingSimulationFactory) \ CLOTHINGSYSTEMRUNTIMEINTERFACE_API virtual ~UClothingSimulationFactory(); #define FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationFactory_h_42_PROLOG #define FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationFactory_h_45_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationFactory_h_45_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationFactory_h_45_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UClothingSimulationFactory; // ********** End Class UClothingSimulationFactory ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationFactory_h PRAGMA_ENABLE_DEPRECATION_WARNINGS