// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/ChaosSolverActor.h" #ifdef CHAOSSOLVERENGINE_ChaosSolverActor_generated_h #error "ChaosSolverActor.generated.h already included, missing '#pragma once' in ChaosSolverActor.h" #endif #define CHAOSSOLVERENGINE_ChaosSolverActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FChaosDebugSubstepControl ***************************************** struct Z_Construct_UScriptStruct_FChaosDebugSubstepControl_Statics; #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosDebugSubstepControl_Statics; \ CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct(); struct FChaosDebugSubstepControl; // ********** End ScriptStruct FChaosDebugSubstepControl ******************************************* // ********** Begin ScriptStruct FDataflowRigidSolverProxy ***************************************** struct Z_Construct_UScriptStruct_FDataflowRigidSolverProxy_Statics; #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_78_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataflowRigidSolverProxy_Statics; \ CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowPhysicsSolverProxy Super; struct FDataflowRigidSolverProxy; // ********** End ScriptStruct FDataflowRigidSolverProxy ******************************************* // ********** Begin Class AChaosSolverActor ******************************************************** #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetSolverActive); \ DECLARE_FUNCTION(execSetAsCurrentWorldSolver); #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AChaosSolverActor, CHAOSSOLVERENGINE_API) struct Z_Construct_UClass_AChaosSolverActor_Statics; CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_AChaosSolverActor_NoRegister(); #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_INCLASS \ private: \ static void StaticRegisterNativesAChaosSolverActor(); \ friend struct ::Z_Construct_UClass_AChaosSolverActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CHAOSSOLVERENGINE_API UClass* ::Z_Construct_UClass_AChaosSolverActor_NoRegister(); \ public: \ DECLARE_CLASS2(AChaosSolverActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ChaosSolverEngine"), Z_Construct_UClass_AChaosSolverActor_NoRegister) \ DECLARE_SERIALIZER(AChaosSolverActor) \ FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CHAOSSOLVERENGINE_API AChaosSolverActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AChaosSolverActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVERENGINE_API, AChaosSolverActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AChaosSolverActor); \ /** Deleted move- and copy-constructors, should never be used */ \ AChaosSolverActor(AChaosSolverActor&&) = delete; \ AChaosSolverActor(const AChaosSolverActor&) = delete; \ CHAOSSOLVERENGINE_API virtual ~AChaosSolverActor(); #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_106_PROLOG #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_INCLASS \ FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h_109_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AChaosSolverActor; // ********** End Class AChaosSolverActor ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosSolverActor_h // ********** Begin Enum EClusterConnectionTypeEnum ************************************************ #define FOREACH_ENUM_ECLUSTERCONNECTIONTYPEENUM(op) \ op(EClusterConnectionTypeEnum::Chaos_PointImplicit) \ op(EClusterConnectionTypeEnum::Chaos_DelaunayTriangulation) \ op(EClusterConnectionTypeEnum::Chaos_MinimalSpanningSubsetDelaunayTriangulation) \ op(EClusterConnectionTypeEnum::Chaos_PointImplicitAugmentedWithMinimalDelaunay) \ op(EClusterConnectionTypeEnum::Chaos_BoundsOverlapFilteredDelaunayTriangulation) \ op(EClusterConnectionTypeEnum::Chaos_None) \ op(EClusterConnectionTypeEnum::Chaos_EClsuterCreationParameters_Max) enum class EClusterConnectionTypeEnum : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOSSOLVERENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EClusterConnectionTypeEnum ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS