// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosCloth/ChaosWeightMapTarget.h" #ifdef CHAOSCLOTH_ChaosWeightMapTarget_generated_h #error "ChaosWeightMapTarget.generated.h already included, missing '#pragma once' in ChaosWeightMapTarget.h" #endif #define CHAOSCLOTH_ChaosWeightMapTarget_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Private_ChaosCloth_ChaosWeightMapTarget_h // ********** Begin Enum EChaosWeightMapTarget ***************************************************** #define FOREACH_ENUM_ECHAOSWEIGHTMAPTARGET(op) enum class EChaosWeightMapTarget : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOSCLOTH_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EChaosWeightMapTarget ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS