// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/CacheEvents.h" #ifdef CHAOSCACHING_CacheEvents_generated_h #error "CacheEvents.generated.h already included, missing '#pragma once' in CacheEvents.h" #endif #define CHAOSCACHING_CacheEvents_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCacheEventBase *************************************************** struct Z_Construct_UScriptStruct_FCacheEventBase_Statics; #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_CacheEvents_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCacheEventBase_Statics; \ CHAOSCACHING_API static class UScriptStruct* StaticStruct(); struct FCacheEventBase; // ********** End ScriptStruct FCacheEventBase ***************************************************** // ********** Begin ScriptStruct FCacheEventTrack ************************************************** struct Z_Construct_UScriptStruct_FCacheEventTrack_Statics; #define FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_CacheEvents_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCacheEventTrack_Statics; \ CHAOSCACHING_API static class UScriptStruct* StaticStruct(); struct FCacheEventTrack; // ********** End ScriptStruct FCacheEventTrack **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_CacheEvents_h PRAGMA_ENABLE_DEPRECATION_WARNINGS