// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/SoftsSimulationSpace.h" #ifdef CHAOS_SoftsSimulationSpace_generated_h #error "SoftsSimulationSpace.generated.h already included, missing '#pragma once' in SoftsSimulationSpace.h" #endif #define CHAOS_SoftsSimulationSpace_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_Chaos_SoftsSimulationSpace_h // ********** Begin Enum EChaosSoftsSimulationSpace ************************************************ #define FOREACH_ENUM_ECHAOSSOFTSSIMULATIONSPACE(op) \ op(EChaosSoftsSimulationSpace::WorldSpace) \ op(EChaosSoftsSimulationSpace::ComponentSpace) \ op(EChaosSoftsSimulationSpace::ReferenceBoneSpace) enum class EChaosSoftsSimulationSpace : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EChaosSoftsSimulationSpace ************************************************** // ********** Begin Enum EChaosSoftsLocalDampingSpace ********************************************** #define FOREACH_ENUM_ECHAOSSOFTSLOCALDAMPINGSPACE(op) \ op(EChaosSoftsLocalDampingSpace::CenterOfMass) \ op(EChaosSoftsLocalDampingSpace::ReferenceBoneSpace) enum class EChaosSoftsLocalDampingSpace : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EChaosSoftsLocalDampingSpace ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS