// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/Serialization/SerializedSolverScene.h" #ifdef CHAOS_SerializedSolverScene_generated_h #error "SerializedSolverScene.generated.h already included, missing '#pragma once' in SerializedSolverScene.h" #endif #define CHAOS_SerializedSolverScene_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSerializedSolverScene ******************************************** struct Z_Construct_UScriptStruct_FSerializedSolverScene_Statics; #define FID_Engine_Source_Runtime_Experimental_Chaos_Private_Chaos_Serialization_SerializedSolverScene_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSerializedSolverScene_Statics; \ CHAOS_API static class UScriptStruct* StaticStruct(); struct FSerializedSolverScene; // ********** End ScriptStruct FSerializedSolverScene ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Private_Chaos_Serialization_SerializedSolverScene_h PRAGMA_ENABLE_DEPRECATION_WARNINGS