// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosSolverConfiguration.h" #ifdef CHAOS_ChaosSolverConfiguration_generated_h #error "ChaosSolverConfiguration.generated.h already included, missing '#pragma once' in ChaosSolverConfiguration.h" #endif #define CHAOS_ChaosSolverConfiguration_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FChaosSolverDestructionSettings *********************************** struct Z_Construct_UScriptStruct_FChaosSolverDestructionSettings_Statics; #define FID_Engine_Source_Runtime_Experimental_Chaos_Public_ChaosSolverConfiguration_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosSolverDestructionSettings_Statics; \ CHAOS_API static class UScriptStruct* StaticStruct(); struct FChaosSolverDestructionSettings; // ********** End ScriptStruct FChaosSolverDestructionSettings ************************************* // ********** Begin ScriptStruct FChaosSolverConfiguration ***************************************** struct Z_Construct_UScriptStruct_FChaosSolverConfiguration_Statics; #define FID_Engine_Source_Runtime_Experimental_Chaos_Public_ChaosSolverConfiguration_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosSolverConfiguration_Statics; \ CHAOS_API static class UScriptStruct* StaticStruct(); struct FChaosSolverConfiguration; // ********** End ScriptStruct FChaosSolverConfiguration ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_ChaosSolverConfiguration_h // ********** Begin Enum EClusterUnionMethod ******************************************************* #define FOREACH_ENUM_ECLUSTERUNIONMETHOD(op) \ op(EClusterUnionMethod::PointImplicit) \ op(EClusterUnionMethod::DelaunayTriangulation) \ op(EClusterUnionMethod::MinimalSpanningSubsetDelaunayTriangulation) \ op(EClusterUnionMethod::PointImplicitAugmentedWithMinimalDelaunay) \ op(EClusterUnionMethod::BoundsOverlapFilteredDelaunayTriangulation) \ op(EClusterUnionMethod::None) enum class EClusterUnionMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EClusterUnionMethod ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS