// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CableActor.h" #ifdef CABLECOMPONENT_CableActor_generated_h #error "CableActor.generated.h already included, missing '#pragma once' in CableActor.h" #endif #define CABLECOMPONENT_CableActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ACableActor ************************************************************** struct Z_Construct_UClass_ACableActor_Statics; CABLECOMPONENT_API UClass* Z_Construct_UClass_ACableActor_NoRegister(); #define FID_Engine_Plugins_Runtime_CableComponent_Source_CableComponent_Classes_CableActor_h_12_INCLASS \ private: \ static void StaticRegisterNativesACableActor(); \ friend struct ::Z_Construct_UClass_ACableActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CABLECOMPONENT_API UClass* ::Z_Construct_UClass_ACableActor_NoRegister(); \ public: \ DECLARE_CLASS2(ACableActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/CableComponent"), Z_Construct_UClass_ACableActor_NoRegister) \ DECLARE_SERIALIZER(ACableActor) #define FID_Engine_Plugins_Runtime_CableComponent_Source_CableComponent_Classes_CableActor_h_12_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CABLECOMPONENT_API ACableActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ACableActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CABLECOMPONENT_API, ACableActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ACableActor); \ /** Deleted move- and copy-constructors, should never be used */ \ ACableActor(ACableActor&&) = delete; \ ACableActor(const ACableActor&) = delete; \ CABLECOMPONENT_API virtual ~ACableActor(); #define FID_Engine_Plugins_Runtime_CableComponent_Source_CableComponent_Classes_CableActor_h_9_PROLOG #define FID_Engine_Plugins_Runtime_CableComponent_Source_CableComponent_Classes_CableActor_h_12_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_CableComponent_Source_CableComponent_Classes_CableActor_h_12_INCLASS \ FID_Engine_Plugins_Runtime_CableComponent_Source_CableComponent_Classes_CableActor_h_12_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ACableActor; // ********** End Class ACableActor **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CableComponent_Source_CableComponent_Classes_CableActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS