// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SampledSequenceVectorViewerStyle.h" #ifdef AUDIOWIDGETS_SampledSequenceVectorViewerStyle_generated_h #error "SampledSequenceVectorViewerStyle.generated.h already included, missing '#pragma once' in SampledSequenceVectorViewerStyle.h" #endif #define AUDIOWIDGETS_SampledSequenceVectorViewerStyle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSampledSequenceVectorViewerStyle ********************************* struct Z_Construct_UScriptStruct_FSampledSequenceVectorViewerStyle_Statics; #define FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_SampledSequenceVectorViewerStyle_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSampledSequenceVectorViewerStyle_Statics; \ AUDIOWIDGETS_API static class UScriptStruct* StaticStruct(); \ typedef FSlateWidgetStyle Super; struct FSampledSequenceVectorViewerStyle; // ********** End ScriptStruct FSampledSequenceVectorViewerStyle *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_SampledSequenceVectorViewerStyle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS