// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SAudioRadialSlider.h" #ifdef AUDIOWIDGETS_SAudioRadialSlider_generated_h #error "SAudioRadialSlider.generated.h already included, missing '#pragma once' in SAudioRadialSlider.h" #endif #define AUDIOWIDGETS_SAudioRadialSlider_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_SAudioRadialSlider_h // ********** Begin Enum EAudioRadialSliderLayout ************************************************** #define FOREACH_ENUM_EAUDIORADIALSLIDERLAYOUT(op) \ op(Layout_LabelTop) \ op(Layout_LabelCenter) \ op(Layout_LabelBottom) enum EAudioRadialSliderLayout : int; template<> AUDIOWIDGETS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioRadialSliderLayout **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS