// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioSpectrumAnalyzer.h" #ifdef AUDIOWIDGETS_AudioSpectrumAnalyzer_generated_h #error "AudioSpectrumAnalyzer.generated.h already included, missing '#pragma once' in AudioSpectrumAnalyzer.h" #endif #define AUDIOWIDGETS_AudioSpectrumAnalyzer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSpectrumAnalyzerRackUnitSettings ********************************* struct Z_Construct_UScriptStruct_FSpectrumAnalyzerRackUnitSettings_Statics; #define FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioSpectrumAnalyzer_h_174_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSpectrumAnalyzerRackUnitSettings_Statics; \ AUDIOWIDGETS_API static class UScriptStruct* StaticStruct(); struct FSpectrumAnalyzerRackUnitSettings; // ********** End ScriptStruct FSpectrumAnalyzerRackUnitSettings *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioSpectrumAnalyzer_h // ********** Begin Enum EAudioSpectrumAnalyzerBallistics ****************************************** #define FOREACH_ENUM_EAUDIOSPECTRUMANALYZERBALLISTICS(op) \ op(EAudioSpectrumAnalyzerBallistics::Analog) \ op(EAudioSpectrumAnalyzerBallistics::Digital) enum class EAudioSpectrumAnalyzerBallistics : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOWIDGETS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioSpectrumAnalyzerBallistics ******************************************** // ********** Begin Enum EAudioSpectrumAnalyzerType ************************************************ #define FOREACH_ENUM_EAUDIOSPECTRUMANALYZERTYPE(op) \ op(EAudioSpectrumAnalyzerType::FFT) \ op(EAudioSpectrumAnalyzerType::CQT) enum class EAudioSpectrumAnalyzerType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOWIDGETS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioSpectrumAnalyzerType ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS