// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioOscilloscopeEnums.h" #ifdef AUDIOWIDGETS_AudioOscilloscopeEnums_generated_h #error "AudioOscilloscopeEnums.generated.h already included, missing '#pragma once' in AudioOscilloscopeEnums.h" #endif #define AUDIOWIDGETS_AudioOscilloscopeEnums_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioWidgets_Source_AudioWidgets_Public_AudioOscilloscopeEnums_h // ********** Begin Enum EAudioOscilloscopeTriggerMode ********************************************* #define FOREACH_ENUM_EAUDIOOSCILLOSCOPETRIGGERMODE(op) \ op(EAudioOscilloscopeTriggerMode::None) \ op(EAudioOscilloscopeTriggerMode::Rising) \ op(EAudioOscilloscopeTriggerMode::Falling) enum class EAudioOscilloscopeTriggerMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOWIDGETS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAudioOscilloscopeTriggerMode *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS