// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioSynesthesiaNRT.h" #ifdef AUDIOSYNESTHESIA_AudioSynesthesiaNRT_generated_h #error "AudioSynesthesiaNRT.generated.h already included, missing '#pragma once' in AudioSynesthesiaNRT.h" #endif #define AUDIOSYNESTHESIA_AudioSynesthesiaNRT_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAudioSynesthesiaNRTSettings ********************************************* struct Z_Construct_UClass_UAudioSynesthesiaNRTSettings_Statics; AUDIOSYNESTHESIA_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRTSettings_NoRegister(); #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAudioSynesthesiaNRTSettings(); \ friend struct ::Z_Construct_UClass_UAudioSynesthesiaNRTSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AUDIOSYNESTHESIA_API UClass* ::Z_Construct_UClass_UAudioSynesthesiaNRTSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UAudioSynesthesiaNRTSettings, UAudioAnalyzerNRTSettings, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AudioSynesthesia"), Z_Construct_UClass_UAudioSynesthesiaNRTSettings_NoRegister) \ DECLARE_SERIALIZER(UAudioSynesthesiaNRTSettings) #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AUDIOSYNESTHESIA_API UAudioSynesthesiaNRTSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAudioSynesthesiaNRTSettings(UAudioSynesthesiaNRTSettings&&) = delete; \ UAudioSynesthesiaNRTSettings(const UAudioSynesthesiaNRTSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOSYNESTHESIA_API, UAudioSynesthesiaNRTSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioSynesthesiaNRTSettings); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioSynesthesiaNRTSettings) \ AUDIOSYNESTHESIA_API virtual ~UAudioSynesthesiaNRTSettings(); #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_11_PROLOG #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAudioSynesthesiaNRTSettings; // ********** End Class UAudioSynesthesiaNRTSettings *********************************************** // ********** Begin Class UAudioSynesthesiaNRT ***************************************************** struct Z_Construct_UClass_UAudioSynesthesiaNRT_Statics; AUDIOSYNESTHESIA_API UClass* Z_Construct_UClass_UAudioSynesthesiaNRT_NoRegister(); #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_32_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAudioSynesthesiaNRT(); \ friend struct ::Z_Construct_UClass_UAudioSynesthesiaNRT_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AUDIOSYNESTHESIA_API UClass* ::Z_Construct_UClass_UAudioSynesthesiaNRT_NoRegister(); \ public: \ DECLARE_CLASS2(UAudioSynesthesiaNRT, UAudioAnalyzerNRT, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AudioSynesthesia"), Z_Construct_UClass_UAudioSynesthesiaNRT_NoRegister) \ DECLARE_SERIALIZER(UAudioSynesthesiaNRT) #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_32_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AUDIOSYNESTHESIA_API UAudioSynesthesiaNRT(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAudioSynesthesiaNRT(UAudioSynesthesiaNRT&&) = delete; \ UAudioSynesthesiaNRT(const UAudioSynesthesiaNRT&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOSYNESTHESIA_API, UAudioSynesthesiaNRT); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioSynesthesiaNRT); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioSynesthesiaNRT) \ AUDIOSYNESTHESIA_API virtual ~UAudioSynesthesiaNRT(); #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_29_PROLOG #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_32_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_32_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h_32_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAudioSynesthesiaNRT; // ********** End Class UAudioSynesthesiaNRT ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesiaNRT_h PRAGMA_ENABLE_DEPRECATION_WARNINGS