// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioSynesthesia.h" #ifdef AUDIOSYNESTHESIA_AudioSynesthesia_generated_h #error "AudioSynesthesia.generated.h already included, missing '#pragma once' in AudioSynesthesia.h" #endif #define AUDIOSYNESTHESIA_AudioSynesthesia_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAudioSynesthesiaSettings ************************************************ struct Z_Construct_UClass_UAudioSynesthesiaSettings_Statics; AUDIOSYNESTHESIA_API UClass* Z_Construct_UClass_UAudioSynesthesiaSettings_NoRegister(); #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesia_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAudioSynesthesiaSettings(); \ friend struct ::Z_Construct_UClass_UAudioSynesthesiaSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AUDIOSYNESTHESIA_API UClass* ::Z_Construct_UClass_UAudioSynesthesiaSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UAudioSynesthesiaSettings, UAudioAnalyzerSettings, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AudioSynesthesia"), Z_Construct_UClass_UAudioSynesthesiaSettings_NoRegister) \ DECLARE_SERIALIZER(UAudioSynesthesiaSettings) #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesia_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AUDIOSYNESTHESIA_API UAudioSynesthesiaSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAudioSynesthesiaSettings(UAudioSynesthesiaSettings&&) = delete; \ UAudioSynesthesiaSettings(const UAudioSynesthesiaSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOSYNESTHESIA_API, UAudioSynesthesiaSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioSynesthesiaSettings); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioSynesthesiaSettings) \ AUDIOSYNESTHESIA_API virtual ~UAudioSynesthesiaSettings(); #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesia_h_11_PROLOG #define FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesia_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesia_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesia_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAudioSynesthesiaSettings; // ********** End Class UAudioSynesthesiaSettings ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioSynesthesia_Source_AudioSynesthesia_Classes_AudioSynesthesia_h PRAGMA_ENABLE_DEPRECATION_WARNINGS