// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioCompressionSettings.h" #ifdef AUDIOPLATFORMCONFIGURATION_AudioCompressionSettings_generated_h #error "AudioCompressionSettings.generated.h already included, missing '#pragma once' in AudioCompressionSettings.h" #endif #define AUDIOPLATFORMCONFIGURATION_AudioCompressionSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPlatformRuntimeAudioCompressionOverrides ************************* struct Z_Construct_UScriptStruct_FPlatformRuntimeAudioCompressionOverrides_Statics; #define FID_Engine_Source_Runtime_AudioPlatformConfiguration_Public_AudioCompressionSettings_h_114_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPlatformRuntimeAudioCompressionOverrides_Statics; \ AUDIOPLATFORMCONFIGURATION_API static class UScriptStruct* StaticStruct(); struct FPlatformRuntimeAudioCompressionOverrides; // ********** End ScriptStruct FPlatformRuntimeAudioCompressionOverrides *************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AudioPlatformConfiguration_Public_AudioCompressionSettings_h // ********** Begin Enum ESoundwaveSampleRateSettings ********************************************** #define FOREACH_ENUM_ESOUNDWAVESAMPLERATESETTINGS(op) \ op(ESoundwaveSampleRateSettings::Max) \ op(ESoundwaveSampleRateSettings::High) \ op(ESoundwaveSampleRateSettings::Medium) \ op(ESoundwaveSampleRateSettings::Low) \ op(ESoundwaveSampleRateSettings::Min) enum class ESoundwaveSampleRateSettings : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESoundwaveSampleRateSettings ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS