// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SoundModulationPatch.h" #ifdef AUDIOMODULATION_SoundModulationPatch_generated_h #error "SoundModulationPatch.generated.h already included, missing '#pragma once' in SoundModulationPatch.h" #endif #define AUDIOMODULATION_SoundModulationPatch_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundModulationTransform ***************************************** struct Z_Construct_UScriptStruct_FSoundModulationTransform_Statics; #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundModulationTransform_Statics; \ AUDIOMODULATION_API static class UScriptStruct* StaticStruct(); \ typedef FWaveTableTransform Super; struct FSoundModulationTransform; // ********** End ScriptStruct FSoundModulationTransform ******************************************* // ********** Begin ScriptStruct FSoundControlModulationInput ************************************** struct Z_Construct_UScriptStruct_FSoundControlModulationInput_Statics; #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_31_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundControlModulationInput_Statics; \ AUDIOMODULATION_API static class UScriptStruct* StaticStruct(); struct FSoundControlModulationInput; // ********** End ScriptStruct FSoundControlModulationInput **************************************** // ********** Begin ScriptStruct FSoundControlModulationPatch ************************************** struct Z_Construct_UScriptStruct_FSoundControlModulationPatch_Statics; #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundControlModulationPatch_Statics; \ AUDIOMODULATION_API static class UScriptStruct* StaticStruct(); struct FSoundControlModulationPatch; // ********** End ScriptStruct FSoundControlModulationPatch **************************************** // ********** Begin Class USoundModulationPatch **************************************************** #if WITH_EDITORONLY_DATA #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundModulationPatch, AUDIOMODULATION_API) #else // WITH_EDITORONLY_DATA #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_ARCHIVESERIALIZER #endif // WITH_EDITORONLY_DATA struct Z_Construct_UClass_USoundModulationPatch_Statics; AUDIOMODULATION_API UClass* Z_Construct_UClass_USoundModulationPatch_NoRegister(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_INCLASS \ private: \ static void StaticRegisterNativesUSoundModulationPatch(); \ friend struct ::Z_Construct_UClass_USoundModulationPatch_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AUDIOMODULATION_API UClass* ::Z_Construct_UClass_USoundModulationPatch_NoRegister(); \ public: \ DECLARE_CLASS2(USoundModulationPatch, USoundModulatorBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulation"), Z_Construct_UClass_USoundModulationPatch_NoRegister) \ DECLARE_SERIALIZER(USoundModulationPatch) \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_ARCHIVESERIALIZER #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AUDIOMODULATION_API USoundModulationPatch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundModulationPatch) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATION_API, USoundModulationPatch); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundModulationPatch); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundModulationPatch(USoundModulationPatch&&) = delete; \ USoundModulationPatch(const USoundModulationPatch&) = delete; \ AUDIOMODULATION_API virtual ~USoundModulationPatch(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_68_PROLOG #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_INCLASS \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h_71_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundModulationPatch; // ********** End Class USoundModulationPatch ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundModulationPatch_h PRAGMA_ENABLE_DEPRECATION_WARNINGS