// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SoundControlBus.h" #ifdef AUDIOMODULATION_SoundControlBus_generated_h #error "SoundControlBus.generated.h already included, missing '#pragma once' in SoundControlBus.h" #endif #define AUDIOMODULATION_SoundControlBus_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundControlBus ********************************************************* struct Z_Construct_UClass_USoundControlBus_Statics; AUDIOMODULATION_API UClass* Z_Construct_UClass_USoundControlBus_NoRegister(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundControlBus_h_26_INCLASS \ private: \ static void StaticRegisterNativesUSoundControlBus(); \ friend struct ::Z_Construct_UClass_USoundControlBus_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AUDIOMODULATION_API UClass* ::Z_Construct_UClass_USoundControlBus_NoRegister(); \ public: \ DECLARE_CLASS2(USoundControlBus, USoundModulatorBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulation"), Z_Construct_UClass_USoundControlBus_NoRegister) \ DECLARE_SERIALIZER(USoundControlBus) #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundControlBus_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AUDIOMODULATION_API USoundControlBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundControlBus) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATION_API, USoundControlBus); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundControlBus); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundControlBus(USoundControlBus&&) = delete; \ USoundControlBus(const USoundControlBus&) = delete; \ AUDIOMODULATION_API virtual ~USoundControlBus(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundControlBus_h_23_PROLOG #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundControlBus_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundControlBus_h_26_INCLASS \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundControlBus_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundControlBus; // ********** End Class USoundControlBus *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_SoundControlBus_h PRAGMA_ENABLE_DEPRECATION_WARNINGS