// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioModulationStyle.h" #ifdef AUDIOMODULATION_AudioModulationStyle_generated_h #error "AudioModulationStyle.generated.h already included, missing '#pragma once' in AudioModulationStyle.h" #endif #define AUDIOMODULATION_AudioModulationStyle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FColor; // ********** Begin Class UAudioModulationStyle **************************************************** #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationStyle_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetParameterColor); \ DECLARE_FUNCTION(execGetPatchColor); \ DECLARE_FUNCTION(execGetControlBusMixColor); \ DECLARE_FUNCTION(execGetControlBusColor); \ DECLARE_FUNCTION(execGetModulationGeneratorColor); struct Z_Construct_UClass_UAudioModulationStyle_Statics; AUDIOMODULATION_API UClass* Z_Construct_UClass_UAudioModulationStyle_NoRegister(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationStyle_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAudioModulationStyle(); \ friend struct ::Z_Construct_UClass_UAudioModulationStyle_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AUDIOMODULATION_API UClass* ::Z_Construct_UClass_UAudioModulationStyle_NoRegister(); \ public: \ DECLARE_CLASS2(UAudioModulationStyle, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AudioModulation"), Z_Construct_UClass_UAudioModulationStyle_NoRegister) \ DECLARE_SERIALIZER(UAudioModulationStyle) #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationStyle_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AUDIOMODULATION_API UAudioModulationStyle(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAudioModulationStyle(UAudioModulationStyle&&) = delete; \ UAudioModulationStyle(const UAudioModulationStyle&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMODULATION_API, UAudioModulationStyle); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAudioModulationStyle); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAudioModulationStyle) \ AUDIOMODULATION_API virtual ~UAudioModulationStyle(); #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationStyle_h_10_PROLOG #define FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationStyle_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationStyle_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationStyle_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationStyle_h_14_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAudioModulationStyle; // ********** End Class UAudioModulationStyle ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_AudioModulation_Source_AudioModulation_Public_AudioModulationStyle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS