// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioMixerDevice.h" #ifdef AUDIOMIXER_AudioMixerDevice_generated_h #error "AudioMixerDevice.generated.h already included, missing '#pragma once' in AudioMixerDevice.h" #endif #define AUDIOMIXER_AudioMixerDevice_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AudioMixer_Public_AudioMixerDevice_h // ********** Begin Enum ERequiredSubmixes ********************************************************* #define FOREACH_ENUM_EREQUIREDSUBMIXES(op) \ op(ERequiredSubmixes::Main) \ op(ERequiredSubmixes::BaseDefault) \ op(ERequiredSubmixes::Reverb) \ op(ERequiredSubmixes::EQ) \ op(ERequiredSubmixes::Count) enum class ERequiredSubmixes : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AUDIOMIXER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERequiredSubmixes *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS