// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AssetRegistry.h" #ifdef ASSETREGISTRY_AssetRegistry_generated_h #error "AssetRegistry.generated.h already included, missing '#pragma once' in AssetRegistry.h" #endif #define ASSETREGISTRY_AssetRegistry_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAssetRegistryImpl ******************************************************* #define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAssetRegistryImpl, NO_API) struct Z_Construct_UClass_UAssetRegistryImpl_Statics; ASSETREGISTRY_API UClass* Z_Construct_UClass_UAssetRegistryImpl_NoRegister(); #define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAssetRegistryImpl(); \ friend struct ::Z_Construct_UClass_UAssetRegistryImpl_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ASSETREGISTRY_API UClass* ::Z_Construct_UClass_UAssetRegistryImpl_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetRegistryImpl, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/AssetRegistry"), Z_Construct_UClass_UAssetRegistryImpl_NoRegister) \ DECLARE_SERIALIZER(UAssetRegistryImpl) \ FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetRegistryImpl(UAssetRegistryImpl&&) = delete; \ UAssetRegistryImpl(const UAssetRegistryImpl&) = delete; \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetRegistryImpl); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetRegistryImpl) #define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_19_PROLOG #define FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h_22_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetRegistryImpl; // ********** End Class UAssetRegistryImpl ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AssetRegistry_Private_AssetRegistry_h PRAGMA_ENABLE_DEPRECATION_WARNINGS