// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_SlopeWarping.h" #ifdef ANIMATIONWARPINGRUNTIME_AnimNode_SlopeWarping_generated_h #error "AnimNode_SlopeWarping.generated.h already included, missing '#pragma once' in AnimNode_SlopeWarping.h" #endif #define ANIMATIONWARPINGRUNTIME_AnimNode_SlopeWarping_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSlopeWarpingFootDefinition *************************************** struct Z_Construct_UScriptStruct_FSlopeWarpingFootDefinition_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_SlopeWarping_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSlopeWarpingFootDefinition_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); struct FSlopeWarpingFootDefinition; // ********** End ScriptStruct FSlopeWarpingFootDefinition ***************************************** // ********** Begin ScriptStruct FSlopeWarpingFootData ********************************************* struct Z_Construct_UScriptStruct_FSlopeWarpingFootData_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_SlopeWarping_h_43_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSlopeWarpingFootData_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); struct FSlopeWarpingFootData; // ********** End ScriptStruct FSlopeWarpingFootData *********************************************** // ********** Begin ScriptStruct FAnimNode_SlopeWarping ******************************************** struct Z_Construct_UScriptStruct_FAnimNode_SlopeWarping_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_SlopeWarping_h_72_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_SlopeWarping_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_SkeletalControlBase Super; struct FAnimNode_SlopeWarping; // ********** End ScriptStruct FAnimNode_SlopeWarping ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_SlopeWarping_h PRAGMA_ENABLE_DEPRECATION_WARNINGS