// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BoneControllers/AnimNode_OverrideRootMotion.h" #ifdef ANIMATIONWARPINGRUNTIME_AnimNode_OverrideRootMotion_generated_h #error "AnimNode_OverrideRootMotion.generated.h already included, missing '#pragma once' in AnimNode_OverrideRootMotion.h" #endif #define ANIMATIONWARPINGRUNTIME_AnimNode_OverrideRootMotion_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_OverrideRootMotion ************************************** struct Z_Construct_UScriptStruct_FAnimNode_OverrideRootMotion_Statics; #define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_OverrideRootMotion_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_OverrideRootMotion_Statics; \ ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_OverrideRootMotion; // ********** End ScriptStruct FAnimNode_OverrideRootMotion **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_OverrideRootMotion_h PRAGMA_ENABLE_DEPRECATION_WARNINGS