// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SequencerAnimationSupport.h" #ifdef ANIMGRAPHRUNTIME_SequencerAnimationSupport_generated_h #error "SequencerAnimationSupport.generated.h already included, missing '#pragma once' in SequencerAnimationSupport.h" #endif #define ANIMGRAPHRUNTIME_SequencerAnimationSupport_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Interface USequencerAnimationSupport ******************************************* struct Z_Construct_UClass_USequencerAnimationSupport_Statics; ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_USequencerAnimationSupport_NoRegister(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h_24_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPHRUNTIME_API USequencerAnimationSupport(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USequencerAnimationSupport) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, USequencerAnimationSupport); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USequencerAnimationSupport); \ /** Deleted move- and copy-constructors, should never be used */ \ USequencerAnimationSupport(USequencerAnimationSupport&&) = delete; \ USequencerAnimationSupport(const USequencerAnimationSupport&) = delete; \ virtual ~USequencerAnimationSupport() = default; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h_24_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUSequencerAnimationSupport(); \ friend struct ::Z_Construct_UClass_USequencerAnimationSupport_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_USequencerAnimationSupport_NoRegister(); \ public: \ DECLARE_CLASS2(USequencerAnimationSupport, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_USequencerAnimationSupport_NoRegister) \ DECLARE_SERIALIZER(USequencerAnimationSupport) #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h_24_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h_24_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h_24_STANDARD_CONSTRUCTORS \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h_24_INCLASS_IINTERFACE \ protected: \ virtual ~ISequencerAnimationSupport() {} \ public: \ typedef USequencerAnimationSupport UClassType; \ typedef ISequencerAnimationSupport ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h_21_PROLOG #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h_29_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h_24_INCLASS_IINTERFACE \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USequencerAnimationSupport; // ********** End Interface USequencerAnimationSupport ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencerAnimationSupport_h PRAGMA_ENABLE_DEPRECATION_WARNINGS