// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "KismetAnimationLibrary.h" #ifdef ANIMGRAPHRUNTIME_KismetAnimationLibrary_generated_h #error "KismetAnimationLibrary.generated.h already included, missing '#pragma once' in KismetAnimationLibrary.h" #endif #define ANIMGRAPHRUNTIME_KismetAnimationLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class USkeletalMeshComponent; enum class EEasingFuncType : uint8; struct FPositionHistory; struct FRuntimeFloatCurve; // ********** Begin Class UKismetAnimationLibrary ************************************************** #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_KismetAnimationLibrary_h_20_RPC_WRAPPERS \ DECLARE_FUNCTION(execCalculateDirection); \ DECLARE_FUNCTION(execK2_EndProfilingTimer); \ DECLARE_FUNCTION(execK2_StartProfilingTimer); \ DECLARE_FUNCTION(execK2_CalculateVelocityFromSockets); \ DECLARE_FUNCTION(execK2_CalculateVelocityFromPositionHistory); \ DECLARE_FUNCTION(execK2_MakePerlinNoiseAndRemap); \ DECLARE_FUNCTION(execK2_MakePerlinNoiseVectorAndRemap); \ DECLARE_FUNCTION(execK2_DirectionBetweenSockets); \ DECLARE_FUNCTION(execK2_DistanceBetweenTwoSocketsAndMapRange); \ DECLARE_FUNCTION(execK2_LookAt); \ DECLARE_FUNCTION(execK2_TwoBoneIK); struct Z_Construct_UClass_UKismetAnimationLibrary_Statics; ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_UKismetAnimationLibrary_NoRegister(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_KismetAnimationLibrary_h_20_INCLASS \ private: \ static void StaticRegisterNativesUKismetAnimationLibrary(); \ friend struct ::Z_Construct_UClass_UKismetAnimationLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_UKismetAnimationLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UKismetAnimationLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_UKismetAnimationLibrary_NoRegister) \ DECLARE_SERIALIZER(UKismetAnimationLibrary) #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_KismetAnimationLibrary_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPHRUNTIME_API UKismetAnimationLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UKismetAnimationLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, UKismetAnimationLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UKismetAnimationLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ UKismetAnimationLibrary(UKismetAnimationLibrary&&) = delete; \ UKismetAnimationLibrary(const UKismetAnimationLibrary&) = delete; \ ANIMGRAPHRUNTIME_API virtual ~UKismetAnimationLibrary(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_KismetAnimationLibrary_h_17_PROLOG #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_KismetAnimationLibrary_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_KismetAnimationLibrary_h_20_RPC_WRAPPERS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_KismetAnimationLibrary_h_20_INCLASS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_KismetAnimationLibrary_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UKismetAnimationLibrary; // ********** End Class UKismetAnimationLibrary **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_KismetAnimationLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS