// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimSequencerInstance.h" #ifdef ANIMGRAPHRUNTIME_AnimSequencerInstance_generated_h #error "AnimSequencerInstance.generated.h already included, missing '#pragma once' in AnimSequencerInstance.h" #endif #define ANIMGRAPHRUNTIME_AnimSequencerInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimSequencerInstance *************************************************** struct Z_Construct_UClass_UAnimSequencerInstance_Statics; ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_UAnimSequencerInstance_NoRegister(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimSequencerInstance_h_20_INCLASS \ private: \ static void StaticRegisterNativesUAnimSequencerInstance(); \ friend struct ::Z_Construct_UClass_UAnimSequencerInstance_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPHRUNTIME_API UClass* ::Z_Construct_UClass_UAnimSequencerInstance_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimSequencerInstance, UAnimInstance, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/AnimGraphRuntime"), Z_Construct_UClass_UAnimSequencerInstance_NoRegister) \ DECLARE_SERIALIZER(UAnimSequencerInstance) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimSequencerInstance_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPHRUNTIME_API UAnimSequencerInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimSequencerInstance) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPHRUNTIME_API, UAnimSequencerInstance); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSequencerInstance); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimSequencerInstance(UAnimSequencerInstance&&) = delete; \ UAnimSequencerInstance(const UAnimSequencerInstance&) = delete; \ ANIMGRAPHRUNTIME_API virtual ~UAnimSequencerInstance(); #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimSequencerInstance_h_17_PROLOG #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimSequencerInstance_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimSequencerInstance_h_20_INCLASS \ FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimSequencerInstance_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimSequencerInstance; // ********** End Class UAnimSequencerInstance ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimSequencerInstance_h PRAGMA_ENABLE_DEPRECATION_WARNINGS