// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AnimNodes/AnimNode_RandomPlayer.h" #include "AlphaBlend.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimNode_RandomPlayer() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_RandomPlayer(); ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry(); ENGINE_API UClass* Z_Construct_UClass_UAnimSequenceBase_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAlphaBlend(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase(); UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FRandomPlayerSequenceEntry **************************************** struct Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics { static inline consteval int32 GetStructSize() { return sizeof(FRandomPlayerSequenceEntry); } static inline consteval int16 GetStructAlignment() { return alignof(FRandomPlayerSequenceEntry); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "BlueprintType", "true" }, { "Comment", "/** The random player node holds a list of sequences and parameter ranges which will be played continuously\n * In a random order. If shuffle mode is enabled then each entry will be played once before repeating any\n */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "The random player node holds a list of sequences and parameter ranges which will be played continuously\nIn a random order. If shuffle mode is enabled then each entry will be played once before repeating any" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sequence_MetaData[] = { { "Category", "Settings" }, { "Comment", "/** Sequence to play when this entry is picked */" }, { "DisallowedClasses", "/Script/Engine.AnimMontage" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "Sequence to play when this entry is picked" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ChanceToPlay_MetaData[] = { { "Category", "Settings" }, { "ClampMin", "0" }, { "Comment", "/** When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances) */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances)" }, { "UIMin", "0" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinLoopCount_MetaData[] = { { "Category", "Settings" }, { "ClampMin", "0" }, { "Comment", "/** Minimum number of times this entry will loop before ending */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "Minimum number of times this entry will loop before ending" }, { "UIMin", "0" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxLoopCount_MetaData[] = { { "Category", "Settings" }, { "ClampMin", "0" }, { "Comment", "/** Maximum number of times this entry will loop before ending */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "Maximum number of times this entry will loop before ending" }, { "UIMin", "0" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinPlayRate_MetaData[] = { { "Category", "Settings" }, { "ClampMin", "0" }, { "Comment", "/** Minimum playrate for this entry */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "Minimum playrate for this entry" }, { "UIMin", "0" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxPlayRate_MetaData[] = { { "Category", "Settings" }, { "ClampMin", "0" }, { "Comment", "/** Maximum playrate for this entry */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "Maximum playrate for this entry" }, { "UIMin", "0" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendIn_MetaData[] = { { "Category", "Settings" }, { "Comment", "/** Blending properties used when this entry is blending in ontop of another entry */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "Blending properties used when this entry is blending in ontop of another entry" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FRandomPlayerSequenceEntry constinit property declarations ******** static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence; static const UECodeGen_Private::FFloatPropertyParams NewProp_ChanceToPlay; static const UECodeGen_Private::FIntPropertyParams NewProp_MinLoopCount; static const UECodeGen_Private::FIntPropertyParams NewProp_MaxLoopCount; static const UECodeGen_Private::FFloatPropertyParams NewProp_MinPlayRate; static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxPlayRate; static const UECodeGen_Private::FStructPropertyParams NewProp_BlendIn; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FRandomPlayerSequenceEntry constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FRandomPlayerSequenceEntry; class UScriptStruct* FRandomPlayerSequenceEntry::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FRandomPlayerSequenceEntry.OuterSingleton) { Z_Registration_Info_UScriptStruct_FRandomPlayerSequenceEntry.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("RandomPlayerSequenceEntry")); } return Z_Registration_Info_UScriptStruct_FRandomPlayerSequenceEntry.OuterSingleton; } // ********** Begin ScriptStruct FRandomPlayerSequenceEntry Property Definitions ******************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRandomPlayerSequenceEntry, Sequence), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sequence_MetaData), NewProp_Sequence_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_ChanceToPlay = { "ChanceToPlay", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRandomPlayerSequenceEntry, ChanceToPlay), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ChanceToPlay_MetaData), NewProp_ChanceToPlay_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_MinLoopCount = { "MinLoopCount", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRandomPlayerSequenceEntry, MinLoopCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinLoopCount_MetaData), NewProp_MinLoopCount_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_MaxLoopCount = { "MaxLoopCount", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRandomPlayerSequenceEntry, MaxLoopCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxLoopCount_MetaData), NewProp_MaxLoopCount_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_MinPlayRate = { "MinPlayRate", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRandomPlayerSequenceEntry, MinPlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinPlayRate_MetaData), NewProp_MinPlayRate_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_MaxPlayRate = { "MaxPlayRate", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRandomPlayerSequenceEntry, MaxPlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxPlayRate_MetaData), NewProp_MaxPlayRate_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_BlendIn = { "BlendIn", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FRandomPlayerSequenceEntry, BlendIn), Z_Construct_UScriptStruct_FAlphaBlend, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendIn_MetaData), NewProp_BlendIn_MetaData) }; // 4225539884 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_Sequence, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_ChanceToPlay, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_MinLoopCount, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_MaxLoopCount, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_MinPlayRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_MaxPlayRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewProp_BlendIn, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::PropPointers) < 2048); // ********** End ScriptStruct FRandomPlayerSequenceEntry Property Definitions ********************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime, nullptr, &NewStructOps, "RandomPlayerSequenceEntry", Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::PropPointers), sizeof(FRandomPlayerSequenceEntry), alignof(FRandomPlayerSequenceEntry), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry() { if (!Z_Registration_Info_UScriptStruct_FRandomPlayerSequenceEntry.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FRandomPlayerSequenceEntry.InnerSingleton, Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FRandomPlayerSequenceEntry.InnerSingleton); } // ********** End ScriptStruct FRandomPlayerSequenceEntry ****************************************** // ********** Begin ScriptStruct FAnimNode_RandomPlayer ******************************************** struct Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_RandomPlayer); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_RandomPlayer); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Entries_MetaData[] = { { "Category", "Settings" }, { "Comment", "/** List of sequences to randomly step through */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "List of sequences to randomly step through" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreForRelevancyTest_MetaData[] = { { "Category", "Relevancy" }, { "Comment", "// If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node\n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node" }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendWeight_MetaData[] = { { "Category", "DoNotEdit" }, { "Comment", "/** Last encountered blend weight for this node */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "Last encountered blend weight for this node" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShuffleMode_MetaData[] = { { "Category", "Settings" }, { "Comment", "/** When shuffle mode is active we will never loop a sequence beyond MaxLoopCount\n\x09 * without visiting each sequence in turn (no repeats). Enabling this will ignore\n\x09 * ChanceToPlay for each entry\n\x09 */" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_RandomPlayer.h" }, { "ToolTip", "When shuffle mode is active we will never loop a sequence beyond MaxLoopCount\nwithout visiting each sequence in turn (no repeats). Enabling this will ignore\nChanceToPlay for each entry" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimNode_RandomPlayer constinit property declarations ************ static const UECodeGen_Private::FStructPropertyParams NewProp_Entries_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Entries; #if WITH_EDITORONLY_DATA static void NewProp_bIgnoreForRelevancyTest_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreForRelevancyTest; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendWeight; static void NewProp_bShuffleMode_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShuffleMode; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FAnimNode_RandomPlayer constinit property declarations ************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimNode_RandomPlayer cannot be polymorphic unless super FAnimNode_AssetPlayerRelevancyBase is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_RandomPlayer; class UScriptStruct* FAnimNode_RandomPlayer::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_RandomPlayer.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimNode_RandomPlayer.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_RandomPlayer, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimNode_RandomPlayer")); } return Z_Registration_Info_UScriptStruct_FAnimNode_RandomPlayer.OuterSingleton; } // ********** Begin ScriptStruct FAnimNode_RandomPlayer Property Definitions *********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_Entries_Inner = { "Entries", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry, METADATA_PARAMS(0, nullptr) }; // 2591028538 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_Entries = { "Entries", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_RandomPlayer, Entries), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Entries_MetaData), NewProp_Entries_MetaData) }; // 2591028538 #if WITH_EDITORONLY_DATA void Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_bIgnoreForRelevancyTest_SetBit(void* Obj) { ((FAnimNode_RandomPlayer*)Obj)->bIgnoreForRelevancyTest = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_bIgnoreForRelevancyTest = { "bIgnoreForRelevancyTest", nullptr, (EPropertyFlags)0x0040000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_RandomPlayer), &Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_bIgnoreForRelevancyTest_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreForRelevancyTest_MetaData), NewProp_bIgnoreForRelevancyTest_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_BlendWeight = { "BlendWeight", nullptr, (EPropertyFlags)0x0020080000002004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_RandomPlayer, BlendWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendWeight_MetaData), NewProp_BlendWeight_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_bShuffleMode_SetBit(void* Obj) { ((FAnimNode_RandomPlayer*)Obj)->bShuffleMode = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_bShuffleMode = { "bShuffleMode", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_RandomPlayer), &Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_bShuffleMode_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShuffleMode_MetaData), NewProp_bShuffleMode_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_Entries_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_Entries, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_bIgnoreForRelevancyTest, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_BlendWeight, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewProp_bShuffleMode, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::PropPointers) < 2048); // ********** End ScriptStruct FAnimNode_RandomPlayer Property Definitions ************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime, Z_Construct_UScriptStruct_FAnimNode_AssetPlayerRelevancyBase, &NewStructOps, "AnimNode_RandomPlayer", Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::PropPointers), sizeof(FAnimNode_RandomPlayer), alignof(FAnimNode_RandomPlayer), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_RandomPlayer() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_RandomPlayer.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_RandomPlayer.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimNode_RandomPlayer.InnerSingleton); } // ********** End ScriptStruct FAnimNode_RandomPlayer ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RandomPlayer_h__Script_AnimGraphRuntime_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FRandomPlayerSequenceEntry::StaticStruct, Z_Construct_UScriptStruct_FRandomPlayerSequenceEntry_Statics::NewStructOps, TEXT("RandomPlayerSequenceEntry"),&Z_Registration_Info_UScriptStruct_FRandomPlayerSequenceEntry, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FRandomPlayerSequenceEntry), 2591028538U) }, { FAnimNode_RandomPlayer::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_RandomPlayer_Statics::NewStructOps, TEXT("AnimNode_RandomPlayer"),&Z_Registration_Info_UScriptStruct_FAnimNode_RandomPlayer, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_RandomPlayer), 2758149987U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RandomPlayer_h__Script_AnimGraphRuntime_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RandomPlayer_h__Script_AnimGraphRuntime_2364992334{ TEXT("/Script/AnimGraphRuntime"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RandomPlayer_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RandomPlayer_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS