// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNodes/AnimNode_PoseSnapshot.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_PoseSnapshot_generated_h #error "AnimNode_PoseSnapshot.generated.h already included, missing '#pragma once' in AnimNode_PoseSnapshot.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_PoseSnapshot_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_PoseSnapshot ******************************************** struct Z_Construct_UScriptStruct_FAnimNode_PoseSnapshot_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseSnapshot_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_PoseSnapshot_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_PoseSnapshot; // ********** End ScriptStruct FAnimNode_PoseSnapshot ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseSnapshot_h // ********** Begin Enum ESnapshotSourceMode ******************************************************* #define FOREACH_ENUM_ESNAPSHOTSOURCEMODE(op) \ op(ESnapshotSourceMode::NamedSnapshot) \ op(ESnapshotSourceMode::SnapshotPin) enum class ESnapshotSourceMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESnapshotSourceMode ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS