// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNodes/AnimNode_PoseHandler.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_PoseHandler_generated_h #error "AnimNode_PoseHandler.generated.h already included, missing '#pragma once' in AnimNode_PoseHandler.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_PoseHandler_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_PoseHandler ********************************************* struct Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseHandler_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_AssetPlayerBase Super; struct FAnimNode_PoseHandler; // ********** End ScriptStruct FAnimNode_PoseHandler *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseHandler_h PRAGMA_ENABLE_DEPRECATION_WARNINGS