// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNodes/AnimNode_PoseDriver.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_PoseDriver_generated_h #error "AnimNode_PoseDriver.generated.h already included, missing '#pragma once' in AnimNode_PoseDriver.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_PoseDriver_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPoseDriverTransform ********************************************** struct Z_Construct_UScriptStruct_FPoseDriverTransform_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseDriver_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPoseDriverTransform_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FPoseDriverTransform; // ********** End ScriptStruct FPoseDriverTransform ************************************************ // ********** Begin ScriptStruct FPoseDriverTarget ************************************************* struct Z_Construct_UScriptStruct_FPoseDriverTarget_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseDriver_h_68_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPoseDriverTarget_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); struct FPoseDriverTarget; // ********** End ScriptStruct FPoseDriverTarget *************************************************** // ********** Begin ScriptStruct FAnimNode_PoseDriver ********************************************** struct Z_Construct_UScriptStruct_FAnimNode_PoseDriver_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseDriver_h_135_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_PoseDriver_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_PoseHandler Super; struct FAnimNode_PoseDriver; // ********** End ScriptStruct FAnimNode_PoseDriver ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseDriver_h // ********** Begin Enum EPoseDriverType *********************************************************** #define FOREACH_ENUM_EPOSEDRIVERTYPE(op) \ op(EPoseDriverType::SwingAndTwist) \ op(EPoseDriverType::SwingOnly) \ op(EPoseDriverType::Translation) enum class EPoseDriverType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPoseDriverType ************************************************************* // ********** Begin Enum EPoseDriverSource ********************************************************* #define FOREACH_ENUM_EPOSEDRIVERSOURCE(op) \ op(EPoseDriverSource::Rotation) \ op(EPoseDriverSource::Translation) enum class EPoseDriverSource : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPoseDriverSource *********************************************************** // ********** Begin Enum EPoseDriverOutput ********************************************************* #define FOREACH_ENUM_EPOSEDRIVEROUTPUT(op) \ op(EPoseDriverOutput::DrivePoses) \ op(EPoseDriverOutput::DriveCurves) enum class EPoseDriverOutput : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPoseDriverOutput *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS